Woo-hoo! Unreal II-esque Lightmaps!
Community Forums/Developer Stations/Woo-hoo! Unreal II-esque Lightmaps!| 
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| These are going to look great with tons of pipes and details dripping from the walls.  Casting shadows off the detail meshes takes a while to calculate, but the results are worth a high-quality compile. Thanks again to Ed for pushing me to go in the UT2003 direction.   | 
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| Looking really impressive.  Can't wait for CShop 3! Cheers, Unc | 
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| I just pointed ya in the right direction, your the one who done the code :) | 
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| It took two minutes to calculate a scene somewhat higher-poly than that, on the highest-res setting. | 
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| Looks nice josh. Got coloured lights in yet? Does cshop support invisible meshes. Those pipes would need a bounding triangle collision mesh to stop you from getting stuck in the middle of them. | 
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| I'd do this by texturing an object with a texture that is all your mask color, and making it an entity like "func_hit" (in Quake).  It would be invisible, but wouldn't get deleted in the export, like caulked surfaces usually do. | 
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| Here are some lighting effects showing transparency and masked shadows, respectively:    | 
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| OH MY GOD!!! This looks awesome!! O_O Would like to see a demo level soon please.. | 
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| WOW!!!       --long silence-- Awesome!! When it comes out halo? | 
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| Looks really good... not a lot more to say really! :) | 
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| Cheers Halo. Your map editor will totally ROCK !!! | 
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| well done. | 
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| some of the impressive lightmaps in UT2k3 are baked textures from third party apps. | 
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| Very good! The stained glass scene is unbelievable. if it weren't for the repeating brick texture, and perfect corners, it could be a photo, and a very picturesque photo at that.  Well, I'm not really familiar with cshop, although I downloaded the cshop 2 demo. And I didn't really like it. I mean, it was obviosly a powerful program, but I didn't have the patience to figure out how to use it.  Yet with such a good lightmapper, it would probably reason enough to try it out again. One of my problems is probably that I got used to maplet, so I'm expecting a similar system while cshop uses a completly different system. Anyway, I was going to say that it looks great, and if it can load .cob Truespace 3 files, I'll buy. | 
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|  The stained glass scene is unbelievable. if it weren't for the repeating brick texture, and perfect corners, it could be a photo And maybe the floating cube in the middle of the room?! :) It is good though! | 
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| The .x exporter is now working, without materials.  .b3d follows about the same rules, so a b3d exporter won't be hard to write after this. I have a pretty good idea of what the help docs are going to be, and a have a ton of prefabs made, so I guess the exporters are the only real task left.  Just a slight improvement over CS2, don't you think? | 
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| Holy shirt, that looks great! | 
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| Respect. Looks great as always. | 
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| "Holy shirt, that looks great! " damn right!! | 
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|  And maybe the floating cube in the middle of the room?! :)  heh. looks like I kinda over looked the cube..... still. The last stained glass shot looks even better, as it lacks the cube. |