| Ok played with this some more today but little luck...  Im able to export my mesh out of blitz and build the lwo format... save normals and uv's. 
 But i can't store the texture names correctly.. I either get Invalid Error box when i test loading the lwo in unwrap or the skins just dont appear and the Materials box remains empty.
 
 I manually enter them into unwrap but for obvisous reasons that won't meet my needs.
 
 Hmmmmm, anyone have some reference code for LWO laying around? i looked over the one in the code arcs but it's less advanced then where Im at now... Email me if so! thanks!
 
 
 LwoScreen
 
 PS: I no longer believe its a texture path problem but rather a problem with my brush chunks or the location/style im inputing them in as.
 
 
 |