Candy Designer
Community Forums/Developer Stations/Candy Designer
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Developement tool for Particle Candy library:![]() Here is the new companion for Particle Candy. Armed with this new tool, you will be able to easily create your own particle effect. Download demo: [a http://www.blitz3dfr.com/click/clic.php?url=http://ed.rtv.free.fr/candydesigner/candydesigner.zip]here[/a] More informations about Candy Designer : olaka software ![]() new demo : [a http://www.blitzcoder.com/cgi-bin/showcase/showcase_download.pl?id=eddy__blitzmaniac12092004191027&fileurl=http://www.blitz3dfr.com/click/clic.php?url=http://ed.rtv.free.fr/candydesigner/candydesigner.zip]here[/a] |
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What is the candt factory? |
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it's a tool for particle candy library |
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If you can get this fully working... Candy Factory, although it looks nice, is unusable at present due to continual crashing and save problems. |
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Looks really professional. What GUI lib are you using? Is it a 'real' Windows GUI with 3D window hacked in, or a GUI written in Blitz? |
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Yes it's a real window GUI |
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Cool, cant wait to see it finished. |
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I like this one a lot more than the other one (Candy Factory). It's a lot more user-friendly as far as the UI goes. |
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/agree with noel how long do you think until you finish this? oh and by the way, i love vblitz, it adds just what is needed to blitz, but doesn't distract or clutter :) if your still working on it i have a couple of suggestions. |
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@All Do you know a way to freeze all particles ? |
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Stop calling Update_Particles() ? |
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downloaded it now but for some reason particle parameters section isn't even showing up which is making it useless as you can't do anything with it. Any advice what's going wrong? *i have no context menu showing up as well* |
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The screenshot is a new version. It's under construction :) |
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Ah ok And how could the other find crash on save as it didn't even work in this version?! *looking confused but that's ok* the GUI is very nice especially that the whole thing is resizable :) |
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And how could the other find crash on save as it didn't even work in this version?! *looking confused but that's ok He was talking about Candy Factory, which was released a few weeks ago. I found Candy Factory confusing, so I'm looking forward to this. |
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[demo updated] - brightness - lifetime - texture control - vsync control (flip buffer) - shortcut |
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[demo updated] - wind - particle rotation / display mode - world axis - particles menu - blend FX ![]() |
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Hi Ed, when is a demo gonna be available? It looks like its gonna be a great app. Is it gonna be free? Also when is the screen saver thingy gonna be available? |
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Boiled Check the first post for the demo file link. Ed from mars This works really well. I guess there's a few things left to do - inner/outer angles, particle weight would be an important one (so don't have to ramp the speed up to get an upward stream). Area emission, and of course generate code. Could probably forgo colour variation Really looking forward to seeing a useable version! |
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when is a demo gonna be available? check my signature It looks like its gonna be a great app. Is it gonna be free? Perhaps there will be a fee if I plan to support it.For the moment, I code this tool for a game - to generate animated explosion texture - to make some shoot test in real time Also when is the screen saver thingy gonna be available? I don't know. I've too many project to do in same time :)- a game - a tool for this game (candy designer) - visual blitz - saver builder |
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Ooops! Could you add an option to move the entity nearer the camer? |
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Could you add an option to move the entity nearer the camer? Use the mousewheel to control the camera zoom.Do you have a mousewheel ? |
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AHA! Ok how about allowing me to change the alpha amount? And being able to rename the particle names. |
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LOL It's under construction [demo updated] [demo updated] [demo updated]... |
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i don't understand ParticleType_SetStartOffsets There's no way to change innner and outer radius of RING shape. How does it work ? Ring shape has not thickness. Ring screenshot : click here [demo updated] - shape - shape offset - shape size - X Y Z noise - speed |
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Ed, you say its a real windows gui, i guess you mean written in C#, C++ or VB. If so how do you manage to get a Blitz3d app running in it? |
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All my apps are coded in PB. If so how do you manage to get a Blitz3d app running in it? Hehe :)Below a technic resume : - child window - callback - wait window event There's a article about the subject. It was written by halo. You can check "winblitz3D" source but it's coded in Blitz also there's no CallBack. |
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PB? Pure Basic? Do you know where I can find the article... |
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i don't know where it is . |
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Ed, doesn't ParticleType_SetStartOffsets set the positional offset for the starting position of the emitter. So for example, if you had a waterfall, and you wanted one emitter to do most of the water lapping/pouring over/through a line of rocks at the front lip of the waterfall...then you can posiiton the starting position of the emitter by using an offset to get the effect of covering the width of that front lip correct? I may be wrong - ? IPete2. |
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yes for line shape But I've noticed that it's not exactly the same thing for other shapes. BTW, i think there's an error in the shape calculation. |
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Ed How's the designer going? |
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[demo updated] Yes I added all options. I fixed a bug in Candy lib. (trail helix moves, emission shape) |
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Ed How's the designer going? ;-) |
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Ed Is it near? Huh, huh? How about it? |
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After badgering Ed, he emailed the following; Here is candy designer WIP : - ADDED : save - ADDED : export - ADDED : load (sometimes the reloading is not correct) - UI needs to be improved - Eddy - So I guess a little while to go.. |
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Any news on this app? I'm patiently waiting... :) Taking down those parameters in a really pain. |
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Same here, looking forward to it. |
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Nice one ED :) |
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Go Ed, go! |
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Did this app development die or is it still on-going? |
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Probably dead. Wouldn't be the first project Ed has killed and ignored (<cough>Visual Blitz</cough>). |