| Hi. 
 Usually I use images/bitmaps for textures on my models, but have started recently using milkshape's "materials" by setting diffuse/specular/ambient/emissive properties instead with no problems.  Are these treated as surfaces in the same way by Blitz as bitmapped textures? - ie do they have the same effect on performance if too many are used.  Do they have the same appearance on all graphics cards?  Also - would I be right in thinking they take up far less texture memory than a regular bitmapped texture?
 
 
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