New 3D World Studio screenshots
Community Forums/Developer Stations/New 3D World Studio screenshots
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This is pretty much what I envisioned when I started writing this program. I like it a lot.![]() ![]() |
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you wrote it in b+? looks good, so you can turn lights on and off on the same screen huh? |
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Fabtastic Josh. IPete2. |
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what is it? a scifi hallway generator? |
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obviously you could create more with it than hallways ;-) |
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hehe. Great style, but a lot of polies for a hallway IMHO. I guess the whole space station has some millions of tris then. |
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Looks good to me, and polycount is ok - although I'd use even more polys myself. :) 12 polygon corridors belong to the past, you can use much more these days... with simple culling algos few million polygon spacestations are easily doable with Blitz too. |
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It looks like a good product, I am tempted to buy it - those sci fi hallways have always grabbed me, just not sure whether it is any easier to get a good result from this than the tools I already use (remembering that me not being an artist, a good result for me is something that doesn't look anywhere near as good as the above). I think I'll download the demo. EDIT - just downloaded the demo. Had a problem with trying to mirror the sections in the 'example.3dw' file. I tried selecting all of the wall sections (ie ctrl-clicking each of the wall (not floor) sections at once, then mirrored them on the z-axis, mirrored them on the z-axis again and get a "illegal operation - press close / details'. Also could not get CTRL-Z to perform an undo operation, as well as CTRL-C/CTRL-V to copy sections, had to use the menu options instead. Is this just in the demo? |
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I'd download the v5.31 demo, get the v5.37 patch off the leadwerks forum, and post any bug reports there. No one has ever mentioned a problem like that, so please let us know if you experience it again. Forums are here: http://www.leadwerks.com/forums/index.php |
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I think the polycount here was about 15,000 (4,000 unique). If that's too much, you need to get with the times. |
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In B3D it is, but that's 'cause of how outdated it is. If you're using a real engine, it'll run smooth as.. I don't know, something smooth. My point is, the first person to complain gets kicked in the face. |
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I want to complain. |
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Go ahead. I'll kick you in the face though. |
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You do realise that Amon is a grand master in the ancient art of Ecky-Thump, don't you? The corridor looks pretty damned good to me. |
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pft - high polycount is so lame. If a game needs the same hardware as doom3, but looks like quake3, do you think I'd buy it? It needs more than a highpoly corrdior to "get with the times". Bysides, modern engines use bumpmapping to keep the polycount low. Why would they do that? |
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Don't get this wrong halo, I think World Studio is a great tool. I'm only talking about the corridor polycount here. |
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It's a tool to create stuff, it's up to you to decide which 'engine' (language) you will use to display it... Looking good Halo. |
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I'm no fanboy but 3DWS is the schizz. :) |