value of float fields in b3d format = 1065353216
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I'm studying a b3d file in a hex editor and following along with the b3d specification. I'm noticing that in places where the field is a float value, like texture scale for instance, instead of seeing 1 or 0 there I see 00 00 80 3F or 1065353216 in decimal. Can someone explain this? Thanks. |
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This explains it http://en.wikipedia.org/wiki/IEEE_754 |
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Ahh ok. 1 bit for sign, 8 bits for exponent and 23 bits for fraction. Makes sense now. |