[Gajatix] Medieval Mineshaft Dungeon
Community Forums/Graphic Chat/[Gajatix] Medieval Mineshaft Dungeon
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We've just released our next Environment Pack, The Medieval Mineshaft Dungeon! This Modular Pack contains over 40 models which can be arranged in any order so that you can make an infinite amount of unique Mineshafts!![]() ![]() ![]() ![]() [Best Price] http://store.gajatix.com/index.php?route=product/product&path=29_73&product_id=101 [CG-Trader] https://www.cgtrader.com/3d-models/architectural-interior/other/medieval-mineshaft [Turbosquid] http://www.turbosquid.com/FullPreview/Index.cfm/ID/1034993&referral=Gajatix |
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The models look good. Your site seems to be down though. Also, I'd recommend using http://imgur.com/ for your images rather than tinypic.com. Hotlinking tinypic.com images can be problematic, while imgur.com allow hotlinking (they're regularly used by many subreddits on Reddit.com). |
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Tinypic does the job and it works fine :) Our site is online and fully functioning :) |
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Fair enough. I think it's only the Presto version (discontinued version) of the Opera browser that has a problem with tinypic images. Other browsers seem fine. The website seems to work fine now too. That Capiengine ( https://capiengine.com/ ) looks interesting. I look forward to seeing how it progresses. I'd recommend focusing on core features and stability with it though, rather than going the Nuclear Basic route of adding a huge number of commands without properly testing or documenting them. Focus on the smaller number of commands that the silent majority of users/customers will actually make use of, rather than the larger set of commands that a minority of vocal users will ask for. Once you nail down the more commonly used stuff (and document it) you can always expand out to the less used commands. I'd love a more modern Blitz3D language and engine that's actually usable. |
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Capi 3D is a game engine which has only been in development for about a year, we've almost finished all the 2D systems so we'll be soon starting the 3D side of things but we are in no rush to release it since there is no point releasing a buggy piece of poop :P C3D+ is the more interesting one, in the sense it's on the verge of completion and is a basicaly next Gen Version of Blitz3D, same syntax but with a full c++ backend and uses Vulkan API for the graphics rather than DirectX7. You can actually copy and paste any Blitz3D code and with very few edits it'll compile with c3d+. We'll be making a proper release statement soon but it is coming soon! :) |
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..C3D+..i like this name.. hehe |