Cow Girl
Community Forums/Graphic Chat/Cow Girl
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This is Cow Girl, se was going to be a fully animated character for something similer to 'Druid' that I did, but i stopped doing it as maya 6's .x exporter is crap. Does anyone know of a way to export animated characters rom maya to blitz? (I have UU3D as well) ![]() ![]() ![]() ![]() |
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She looks a little bit robotic. Her arms and legs need more definiton. The texture looks good so far, though. What's the polycount? |
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about 2500 |
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more, more!!! *manical laughter* |
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From google I came up with this link http://www.blitzcoder.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum14&topic=001387 In summary: Maya --> .X --> UU3D --> B3D It seems to work for geometry but not so much for animation. This may have been a bone weighting issue, however. |
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No that won't work. Maya's .x exporter is screwed |
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NIce work, but ai agree, the clothes need some work, they are too regular. Maybe also try to do some details using textures instead of a mesh, eg. the belt. |
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hey, wanna take a look at a finished cowgirl model... check out my post in the off topics titled Wanna have Some Fun... for comparison sake only... that is... :) --Mike |