Pistol made with Milkshape3d
Community Forums/Graphic Chat/Pistol made with Milkshape3d
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Finally, my first *usable* model. Please take a look and give me some feedback about it: ![]() Note: I´ll probably put here an image of it with some texture. |
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Links don't work |
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Are you sure? For me they work... I'll try to fix it. aha! I fixed. Try now. |
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First link has .bmp, should be .jpg. Gun itself is very basic and blocky, almost cartoony. Definately needs more polygons if you're aiming photo-realism here, and textures, of course. |
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Here's the textured version. (I made the texture quickly, so, it could be better). ![]() |
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I agree it looks blocky, but it is a start, try beveling the edges, might make it look a bit better! |
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looks good so far... |
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Pretty good, good to see another Milkshape3d user around here too. |
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Not bad. I guess it has very few Polys. Texture needs a lot of work. (Hint, use original photos from the web to make your textures, yahoo has millions of links) Next time try to use a slide that has a shape like this: (watched from in front of it) __n__ / \ / \ ¦ ¦ ¦ ¦ |
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Thanks for the comments :). It's very hard to draw the texture. You're right jfk, i'll try to make the texture from real pictures. Milkshape doesn't have a Bevel tool, so I guess i need to use Smooth Group to simulate a bevel effect, i mean, smooth a little bit the edges so the gun can look more "real". For those who want to know how i made this gun, go see this tutorial. You can use it to model any gun you want, not only a M4a1. Sorry for my english, i'm a Brazillian ;) Rafael |
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Now, instead of fixing the pistol, i decided to make a new one :![]() |
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Wow, looks much better! |
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Shame you've only textured it from the side. Try texturing the top, front etc. Also I'd aa a few more triangles on the trigger guard. |
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Thanks guys. Rob, I'll texture it using LithUnwrap's box texturing mode, this way i'll texture ALL the sides. Thanks for all the tips and comments! If you want to download my pistol, click here. To download the "blocky" pistol, right here Rafael . |