WIP - image hotel suite
Community Forums/Graphic Chat/WIP - image hotel suite| 
 | ||
| Here's a WIP image from my upcoming game.  Everything was built in lightwave converted to B3D with Lee's fantastic converter and then given the big workover with Guile[s]. Still have some more work to do but I thought it was close enough for show and tell.   | 
| 
 | ||
| Excellent work, it looks very realistic.  Hopefully your character models look realistic too, to fit into that environment. | 
| 
 | ||
| Nice...! | 
| 
 | ||
| Very Nice! dave | 
| 
 | ||
| Very professional. Maybe the walls are a little bit too clean (probably need some dirt in the corners). But a very nice job. | 
| 
 | ||
| That's great! | 
| 
 | ||
| Greetings Puppies, Why is everyone obsessed with dirt on textures? The above is a plush hotel and unlikely to have skidmarks on the wallpaper. By the way, nice image. Peace, Jes | 
| 
 | ||
| ooooh whats it for in your game? | 
| 
 | ||
| Two things: The light under the chair at the front - where's this from? The curtains don't quite fit the rest of the scene | 
| 
 | ||
| shadows are just a bit too dark... otherwise, excellent... i really feel like i'm in the room (from the shot)... --Mike | 
| 
 | ||
| Thanks for the comments! >Hopefully your character models look realistic too, to fit into that environment Actually,the whole room is under 6000 tris. I did that so I could devote more geometry to the onscreen character. :) >Maybe the walls are a little bit too clean It's a Penthouse suite in a posh hotel. So, clean is the word! >ooooh whats it for in your game? Not telling, yet. :) But do a little history on me and take a look at my recent demo and you might be able to figure it out yourself. >The light under the chair at the front - where's this from? That's an error in the shadowmap. It'll be fixed soon. >The curtains don't quite fit the rest of the scene Really? I kind of dug the color. It's a little over saturated but the whole gold tone I thought went well with the ritzy hotel suite theme. | 
| 
 | ||
| very nice ^^ | 
| 
 | ||
| Lush! | 
| 
 | ||
| Wonderfully and spiritually professional design, with a touch of warmth and lush lightmapping, creating a homely connection with the game itself. The above was used to dramatically declare how good this work was. | 
| 
 | ||
| A little black dress draped gracefully over the sofa shoulder would be a nice touch... | 
| 
 | ||
| I think this looks brilliant!  Keep it up. | 
| 
 | ||
| Thanks again guys. @MadJack: You're getting warmer. :) | 
| 
 | ||
| Fantastic. the sofas are great. As for the curtains, the theme of the room is that sofa green color, Imho it'd look better green. but thats just a minor matter. In game I wouldnt think about it at all. | 
| 
 | ||
|  @MadJack: You're getting warmer. :)  OMG, it's not gonna be a 'High Class Hooker Simulator', is it? :P | 
| 
 | ||
| Nope. :) But here's my previous demo: http://www.blitzbasic.com/Community/posts.php?topic=38041 See if you can connect the dots. | 
| 
 | ||
| Strip poker ain't it. But high class like, not like them tarty page three girls. But top shelf, hoity toity. | 
| 
 | ||
| In a word, yep. | 
| 
 | ||
| . | 
| 
 | ||
| Greetings Puppies, [quote]But I have studied walls IRL a lot[\quote] Really, you need to get out more ;0) Peace, Jes | 
| 
 | ||
| Get out and you will find them even dirtier on the outside ;) Nice pic...curtain texture looks low res compared to everything else though. |