Electro Magnetic Pulse
Community Forums/Graphic Chat/Electro Magnetic Pulse| 
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| In screen with "Space Junk" with the "Space Filter" running, on one of the screens anyway. Guess which one. Ignore the FPS, it runs at 400+ with VSync off    | 
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| I really love the authentic looking arcade screen. Especially the phosphor burn effect :) Your previous asteroids game is tops! | 
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| Thanks jb, we had to take Asteroids down for a while until the licence issue get's sorted. In the meantime we thought hey - what the heck lets do our own thing in the Retro-Style of 1979. Whilist using a bit of artistic licence of course. | 
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| That's wicked. What's the story with this game? Demo soon? | 
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| @Mearrin69, yeah real soon. I'm just implementing those things that will hopefully make it a great game as oppose to a great looking game. Follow the Blog at www.indiepath.com for upto date(ish) information. | 
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| Looks great.  I really want to try your asteroids as well. *hint hint* | 
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| I'd read "electro magnetic pube" and .. well.. that hurt my brain. Anyhow, cool stuff. | 
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| I've noticed that on games such as FFVIII (PSX), FFIX(PSX) and FFX (PS2) also GTASanAndreas(PS2) there is a visual effect (used during some 'summons' on the FF games) which adds a kind of motion-blur to the images. This motion-blur also affects some of the HUD sprites which really adds to the overall effect. I think you may have just shown how that's possible in Blitz :) | 
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| Thanks Malice, and it's soo simple to do. |