New Models for Big Bang
Community Forums/Graphic Chat/New Models for Big Bang
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I switched Big Bang to 3D (making 2D animation sets and all that crap is just frustrating), so I've had to redesign most of the graphics so they aren't high poly. This led to a new design for the ship (threw out the old stuff), so here's a picture.![]() And here's an enemy model (just came up with it last night when I was bored): ![]() Ridiculously high polygon count for the enemy. Mostly due to the beveled inside which I'll fix eventually. |
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Weapon model to be mounted on the ship (just one below the cockpit).![]() |
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nice stuff, little-big man ;) |
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Latest version of the ship.![]() |
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organic? |
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streamlined ;) |
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Nice stuff as always! |
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Looks pwn noel can't wait to play! |
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More thrusters, gave the wings a little bit of a flare. Added some more seals on the cockpit. I think I'm happy with it now.![]() |
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Noel, Nice stuff. Which app are you working with? Wings? Silo? M |
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Wings 3D. I'll probably UV map it in something else just so I can make it exactly the way I like it. |
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Looks good. What have you done with the sprites for the 2d game? Can I have them? |
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They're somewhere here, and you can only have them if you pay me. |
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Your plane doesn't have much of a stabilizer. |