Realtime Smoke
Community Forums/Graphic Chat/Realtime Smoke
| ||
On my Website you find the Demo !![]() www.erren3D.de Realtimesmoke !! Enjoy it |
| ||
MAV, have you included all your media with it? |
| ||
Don't you think maybe one thread is enough? |
| ||
Hey BoomBoom, what is MAV? Ok Perturbatio, ok one Threat is enough! And what about the Demo? FeEd mE BaCk |
| ||
Memory Access Violation |
| ||
like I said in the other thread I get a MAV (memory access violation). |
| ||
Runs at 2 Fps on my system (**cough** Duron 700mhz,TNT2) :-( Why so many polys for such a simple scene? *edit* - Smoke looks alright from your screenshot. BTW you might want to check the images on your site (they dont load) |
| ||
OK Stuart, i try to make a LOW POLY VERSION |
| ||
OK Stuart, i try to make a LOW POLY VERSION No thats not neccesary, I was just wondering where all the polys are coming from, is it the house or the smoke? |
| ||
Ok, there is a LOW POLY Version. It's all, the Smoke and the Scenery |
| ||
Old thread, but MAV here. |
| ||
rename it to: THE MAV DEMO! :) |
| ||
OK, now I know the Problem. Mmemory Access Violation I can't find the Error? On 4of5 System's it run's. Check the Driver Version it may Help. If somebody has an Tip to make it more compatble? 23.6.2005 ![]() is ONLINE No more MAV (I hope) |
| ||
Make sure not to use floating point variables for entity (or texture or whatever) handles! thing#=loadmesh("thing.3ds"); this is a HUUUGE NONO!!! instead use ints all the time for handles! global thing thing=loadmesh("thing.3ds") If your source is not too complex, just search for all "#" and see if they are used as handle by mistake. Smoke looks nice BTW. |
| ||
THX JFK In this Demo is no external Mesh or TEX, just Math!! But i try to make it better!!! |
| ||
MErren, f your source is not too complex, just search for all "#" and see if they are used as handle by mistake. Even if you have no external mesh, still check the above :) |
| ||
Yes, this goes for all handles, also for created ones (eg. CreateSphere()).l Because Floats can be up to 124 Million or so. Blitz will use diffrent Entity Handles on diffrent Machines. I think the handles have something to do with the adress space, and the adressspace depends on the Ram. I had the same problem some time ago. My game worked on half the machines, it was pretty hard to find the problem. And in the end it was so simple. BTW this goes also for banks! Don't do this: bank#=CreateBank(...) ! |
| ||
Thank you jfk, that's a helpfull Post and not a useless " rename it to: THE MAV DEMO! :)" or such #$#st I'll try to think it over !!!! |
| ||
you need to ignore things like this MAV "joke". |
| ||
OK, iv found the Problem : It's not the DEMO it's the USER Instructions: 1. Download the DEMO and SYE it on your HD 2. Start the Demo 3. E-VOILA it moves. The Problem is the Win RAM management. I use MOLE to pack the Demo and the WIN RAM Manager makes the MAV! Have Fun PS New DEMO and Game comming soon! |
| ||
Took you 4 months? You shouldn't dig up threads like this, mods dont like it and neither do we. The smoke looks ok. |
| ||
just curious... since MErren is the thread starter (for something he made) who cares if its 1 week, 1 year or whatever that he (digs) this thread up to let people know that he found the problem that was discussed previoulsy, and that he will be releasing a new demo for it. not trying to insult you Lenn, i just think that comment was uncalled for thats all. thanks for the update MErren |