Super Alpha Max3D Demo!
Community Forums/Graphic Chat/Super Alpha Max3D Demo!
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You'll need a *very* grunty setup with a decent GL driver to run this... AppTest For:Windows I shouldn't really be showing this, but I reckon it rocks too hard not to show! * D - toggle diffuse * G - toggle geometry * S - toggle specular * I - toggle self illumin * V - toggle shadow volumes It's still early days for Max3D, but I like where it's going. Realtime rendering is becoming so close to offline rendering in quality it's spooky...(deja voodoo - sure I said this in b3d worklog years ago!) |
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And for parallax mapping, press P. |
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looks very nice with all effects on. no fps counter but it looked smooth. |
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Brilliant! |
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Doesn't work here. Just exits before showing anything with no error message. |
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128Mb GeForce4 MX 440 'Nuff said. |
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Hi, Yep, system requirements are a bit steep. You'll need at least a GeForce5200 or an ATI9600 (or lower?). |
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Any chance of a demo loading the data from files, so that i can put in my own mesh (quite high poly) etc. to see if it still keeps a smooth speed. |
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You'll need at least a GeForce5200 or an ATI9600 (or lower?). I know you can't run parallax mapping on a GeForce 3 ti200, and a Geforce 4 MX is below that, so somewhere above a GeForce 3 range. |
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Thanks for this preview! :D |
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It does not work. Could you make screenshot ? -> GeForce4 ti 4200 |
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I wonder how much work goes into making things work on different cards when creating a 3d engine? For thse with a crappy system can anyone make a short video? |
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I wonder how much work goes into making things work on different cards when creating a 3d engine? Too much. |
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Worked great the first two times I tried it, but after that the texture stopped showing up. Looked fantastic, though. I was getting a steady 46FPS with Fraps. P3.2, Radeon 9600xt Pro 256 edit: nm the texture comment, I was forgetting to hit 'D' here's a couple pics: ![]() ![]() |
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It's everything I dreamed of and more ... Thank you Mark. |
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Wow, self shadowing. Works fine here. Smoothly, Althon800mhz+Geforce 5600xT(budget model) One thing that may or may not be a problem is I did not see those cool light streaks in the above pic. My card does support pix shaders2.0 as well. Is Max3D going to be released as a public beta like bmax too? |
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I can't wait !!!!!!! awesome mark ! i love you ! |
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Yeah that's pretty damn special. |
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Is Max3D going to be released as a public beta like bmax too? Doubt it... |
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Antony press V for the cool light streaks. Runs very smoothly here Pentium 4, 3.2 Radeon 9800 Pro - nice demo! |
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I'm sorry to report that here does not work - a full black screen is shown, and suddenly the process quits and returns to Window. PC specs: AMD XP 1700, 512 Mb Ram Nvidia Geforce2 MX/MX 400 DX9.0c Win XP Pro SP2 I'm going to try on a second PC, whith specs in the signature. By the way, from the screenshots posted in this thread, it looks impressive.. Sergio. |
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Coo blimey :) Looking good.. |
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Is there bump mapping FX ? |
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WWWOOOOOOWWWW I cant wait for Max3D, sheeeezznittss, it runs on my crapp work pc ! |
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Seem don't work on Geforce 4 (with last driver) The exe crash without alert. |
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Nice!!! :D any subtle hints on how many polys it can throw around at decent rates? |
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woooooahh.. Man, i cant wait for this :D My blitzmax is gathering dust at the mo- just WAITING for this.. >.<;; My confidence in Max has been restored :D Great work mark!!! Oh.. BTW- i cant try it yet :P but the screenies look nice! |
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Worked fine but the framerate wasnt very high... NVIDIA Geforce 5700 AMD Athlon XP +2000 1,67Ghz |
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omg ! btw, FRAPS always show me 60 fps with all effects turned On :) Impressive. |
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Thanks Snarkbait for posting pictures looks amazing!, I'm not even going to attempt to try this. I'll definitely be getting a new beafy setup soon though! Cant wait! For thse with a crappy system can anyone make a short video? Yeah someone make a video please, please, please! :-) |
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worked perfectly here on a nvidia quadro fx 1400, windows xp sp2, directx90.c, dual pentium 4 (3.4 ghz) |
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Doesn't work here - specs in sig. Screenies look lovely... |
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I have to replace my old gforce4 card :) |
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HAH! Phew! SOOO glad i bought my (now almost defunct) 6800 two months ago :D |
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Works fine here. |
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Sexay! Works perfectly on a Radeon 9800 (should hope so too ¬_¬) |
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Doesn't work here. Just exits before showing anything with no error message radeon 9000p :\ |
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Works fine here(Radeon 9800 Pro) Andy |
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oh man I cant wait, doesnt work on my computer either, so i guess im gonna have to buy a new graphics card -_- |
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I FOUND A BUG! It worked great on my system. Geforce 6800OC. (Guess I won't be porting my shadow system to Blitzmax...) BUT, I found a bug! It's hard to see, but my keen eyes never fail me, unless something is in the distance and then they fail me regularly. Basically Mark, you've messed up how you apply the self illumination map. I'm guessing you have the normal model, and then over the top of that you use alpha to blend in the self illuminated bits. You can see the problem when you turn on everything but the shadow volumes. Rotate the ship so the front edge of the wings faces towards you, so the specular highlight shines on it. Now look at where the light on the wing's leading edge is, and turn off the self illumination map. You will see it get BRIGHTER. The reason it gets brighter is because the self illuminated parts of the model are overwriting the specular hightlight. Either you have made the specular highlighted model semitransparent there, or you have made the self illuminated model opaque there, but either way you are showing a copy of the model through there which does not have the same specular highlights on it as the non-fullbright model, and so those areas show no specular highlighting. |
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sswift: That's the way it works, there is nothing wrong with it. Self illumination masks out regular light, and so specular highlights are not produced in those areas. And there is only one model, not several as you suggest. |
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lookin' good Mark... just what the faithfull needed, and very timely in light of the interesting 3D stuff popping up all over lately... works fine on GeForceFX5200... does not work on Radeon 9200 (as stated, below spec)... keep em comin.... --Mike |
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Works fine here. AMD 2800+ geforce5700 (256 mb) 512 mb ram WinXP sp2 Mongia2 |
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Works fine here, framerate seems to vary from around 30-50 fps at a guess. |
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I thought that what Noel said "P for paralax" was a joke, but it wasnt! Holy cow! Such detail! It ran i think about 10 fps on my specs without the shadow volumes with everything else on. I didnt know my machine could handle things like these at such detail. Jaw dropping stuff! I hope i finish my project before Max3D comes out cos otherwise it will get DUMPED! :D Congrats Mark. My specs: P4 2.6 Ghz 1024 MB RAM, Gforce FX5600 128MB RAM, dx9.0c |
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Works here (GeForce FX 5700LE OPTIMA 128MB AGP) albeit a bit on the slow side. BTW, what is parallax mapping do and geometry do? I'm not all familiar with these 3D terms. |
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Try turning everything on except D and V. Then toggle P and you will see what it means, kind of. You'll see the extreme detail of the parallax mapping. Its like normal mapping only you can see it in more 3d depending on your point of view. Its most obvious if you look at the yellow cylindrical things underneath the craft and rotate, youll see how they appear high-poly 3D. |
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Mark, you're a genius. I'm also very jealous that you have that 3d engine already at your disposal. Good to see it's already coming along so well :) |
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hehe, doen't work on a Geforce 3, no surprise there though :) |
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Steady 20fps for me, adding self illumination & or parallax effects it drops to about 16-17. Looks impressive! Tom |
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Wow, looks good from the screenies. Doesnt even open on this comp - my uncles laptop, but that's to be expected as the video card is like primordial. |
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Doesn't even start on my laptop (Intel 852GM). My other PC (Radeon 9600XT) run it well and smoothly. |
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Looks pretty nice. On a Mac here though so can't try it. |
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Hello. It's alright, I suppose ;0) Goodbye. |
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Runs nicely, although it does slow down a touch with everything on :) |
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runs fine with all turned on including "p" (Benias 1,5Ghz, mobility radeon 9700 64MB) |
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Works perfect, specs below |
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Here are some screenshots i uploaded: http://photobucket.com/albums/y163/Lenn123/Max3D/ Dont want to post images and bulk up the thread. Edit: I get steady 20 with everything on, until i face the front of the craft it drops to 15 sometimes. With everything off its a steady 20 (i think he put that frame limit?). I'd say thats very good considering the extreme detail visible from the textures that are being used! Specs: Gforce FX 5600 128mb, P4 2.6 1gb ram |
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It runs on my 9700 Pro, but none of the additional maps seem to be working as they should. Just looks like additional texture layers with standard alpha blending. Probably a driver issue, I guess. I haven't updated since the 5.5 Catalysts. |
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Runs flawlessly on a radeon 9550 128mb. so you can lower the specs a bit for the ATi cards Mark ;). |
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Oh right, specs. Radeon 9600 pro, Athlon XP 2500+ 1.8 gHz... (wow, I forgot how fast processors are these days :D), 1280 Mb RAM, other stuff. And it works on that. |
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"sswift: That's the way it works, there is nothing wrong with it. Self illumination masks out regular light, and so specular highlights are not produced in those areas." I beg to differ. I have headlights on my car. When I turn them on during the daytime, they are self illuminated, but they will also reflect light from the sun that is much brighter than the lights themselves are normally. Plastic lights on a spaceship also would be expected to reflect specular light. If you don't want them to, then you can easily paint that bit out of the specular map. |
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Fine here in all modes. Tested on ATI X600Pro. All those combined effects sure add depth to the space ship. What should the Parallax effect do? Here it shifts/squeezes the texture a bit. |
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For anyone who can't run it, I knocked up a quick video in fraps (WMV format 3.2mb) Download |
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thx for this video :) |
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For anyone who can't run it, I knocked up a quick video in fraps (WMV format 3.2mb) Thanks Caff :-) |
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Looks fantastic, should be a great 3D engine if these sorts of thing are 'out of the box'. ati 9600 here. |
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I beg to differ. I have headlights on my car. When I turn them on during the daytime, they are self illuminated, but they will also reflect light from the sun that is much brighter than the lights themselves are normally. Plastic lights on a spaceship also would be expected to reflect specular light. If you don't want them to, then you can easily paint that bit out of the specular map. Well, (un)fortunately 3D graphics and reality are two very different things. The way I described is how it works in 3dsmax (and in marks demo), and probably any major 3D package. |
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Dam... no worky :( |
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have headlights on my car. When I turn them on during the daytime, they are self illuminated, but they will also reflect light from the sun that is much brighter than the lights themselves are normally. Are you telling me that you turned on your car's headlights in the day, walked around to the front of your car, and stared at your headlights to see if they were reflecting anything? I like pointing out silly things :) I believe you though! Just being a pain. Heck, who wouldn't believe someone who observes headlights? Only a true genius would do something as crazy as that. I hope that that end of things is nice and open-ended so people can mess around with their own effects. |
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looking very nice indeed :) Why does it require such high specs though? |
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Why does it require such high specs though? Because its using the current technology. (Leaps and bounds ahead of Blitz3D) |
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Works fine here @ avg. 170 FPS with everythin on, without all nice stuff about 300. |
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Qube, it's to be expected - Max3D has always been touted as a 'next gen' system, so naturally any demos that come out are going to be aimed towards next gen hardware. I'm sure the module itself will be scalable to older hardwares, but there is little point in releasing a next gen demo for old hardware ;] |
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235 fps with everything turned on. Silky smooth and very nice. Barney |
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235 fps with everything turned on. How did you measure that? |
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Works flawlessly and smoothly here, all effects on: laptop - PM1.6, 128mb ATI Mobility Radeon X700. |
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didnt work at first, downloaded new driver for radeon 9700 and it worked...but then found out lightwave would not display textures with the new driver so had to use system restore back to old driver, got lightwave back but lost the demo ..weird demo looked impressive |
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Works fine here GF FX5700 - very impressive ! |
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10fps with everything on 128mb Gforce 5200xt :( |
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My friend just tried it out on his laptop He said all the features work, but its rather slow pentium m 1.7 ghz 512 mb ram grforce fx go 5200 |
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Looks very nice, running 43-66 FPS with everything turned on, on my 1.4 GHz Athlon with Radeon 9600 Pro. Thanks for the peek, Mark! |
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Good to see Blitz catching up with this now rather mid range 5900 I got. Encouraging to see that at some point in maybe the next 6 months BlitzMax might have a chance to use a few features on it just before the card teeters into being fully obsolete! It's progress Jim!....... ;O) |
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Probably worth mentioning that people shouldn't be judging the final outcome of Max3D based on this (as it seems some people have been thinking this is what it's going to end up like) -- Mark said it's an alpha for a reason ;) Why does it require such high specs though? My answer would be "because it's an alpha version and as such fallback methods are not yet written", but that's just how I'd handle it. |
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I got between 50 and 90 fps depending on settings, measured with fraps. Latest drivers. Setup in sig |
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260fps with everything turned on (360fps with shadow volumes off), wonder how well this system would suffer is this was a full blown game demo with everything cranked up. >< AMD64 3200+ 256mb Geforce6800 GT 1gb 2700DDR Ram Turned off vertical-sync in my vid driver settings to get above 60fps most people are reporting. |
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Worked great! Whats Parralax mapping? Kind of makes it look like its made of paper and that the sheets are movnig when its rotated- Parts of the texture that moved eventually overlap and dissapear.. Not sure if thats supposed to happen. Safe to say i wont be using Parralax though :P Other than that, Great. :) |
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Article here, Cygnus: http://en.wikipedia.org/wiki/Parallax_mapping |
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So basically, it's a more advanced bump mapping technique? |
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Not exactly... It's more like a terrain heightmap, where the pixels are pushed in and out according to the brightness of the parallax map pixel. It doesn't alter the shape of the model, only the appearance of surfaces. It also doesn't change the lighting of the surface, so it should be used in conjunction with bump mapping to produce the final effect. |
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Parallax mapping gets rid of that ugly effect with bumpmaps where it looks like just a texture full of dark lines changing position. Doom 3 uses it. |
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So you're saying Doom 3 isn't ugly? :P |
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Doom 3 is PLASTIC :P hah. Mark, can we see the Blitz Source that made the demo? :) Cheers for the link NOel... I'll read it later. |
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Basically you need a card with decent pixel shaders. The following should work: Radeon 8500 series? (8000 series definitely won't work) Radeon 9500 series (9000 series won't work) Radeon X series GeForce FX5200 or higher (GF4 or lower won't work) GeForce 6000 series ('LE' cards might not work) GeForce 7000 series If you can run Battlefield 2 you should be able to run this. Doesn't need much CPU grunt but you'll need a card with proper shaders :) As for why the GF4 doesn't work, the reason is that pre-FX nVidia cards have only 96 registers available (as do the 8000 and 9000 series) and so can't run more complex shader programs while the 8500/9500 series have 256 registers and can. NVidia scrimped on the shaders in the GF4. |
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fredborg: "Well, (un)fortunately 3D graphics and reality are two very different things. The way I described is how it works in 3dsmax (and in marks demo), and probably any major 3D package." I understand that, but that doesn't mean that that is the right way of doing things. If you can do it in a way which looks more realistic and still allows you to do it the ugly way if you want to, why not do that, if there is no performance hit for doing so? |
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Mark, can we see the Blitz Source that made the demo? :) Yeah, can we? :-) |
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Doom 3 uses it. No it doesn't. |
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Yea, Doom 3 doesn't have it but there is a mod for it. |
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I think the parralax mapping effect in this demo is so slight as to be worthless. But I have seem parralax mapping done on a stone wall once before this, and in that case the effect made the wall look amazingly detailed. So if parralax mapping in this demo doesn't impress you, don't give up on it. Also, I don't think parralax mapping is designed to cope with abrupt changes in height. A cylinder sticking out of a surface, as in this demo, has a very sudden change in height, because it had vertical sides. A cone sticking out of a surface on the other hand does not have as abrupt a change in height. The less abrupt the change, the less the "paper effect" as someone described it above. |
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Mark, can we see the Blitz Source that made the demo? :) Do it. Do it. |
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i agree. that would show how the workflow is. do it! do it! |
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worked fine on my machine, bit slow though. Love the self shadwoing |
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How did you measure that? By using latest version of FRAPS. Machine specs are: P4 at 3.0 GHz, ATI X800XT PE Barney |
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I know this is a Windows test, but I'd like to mention it also seems to work fine under Cedega 4.3 (SuSE 9.3, latest ATI proprietry drivers, ATI 9600XT.) Very nice really. |
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It ran too fast !. ;) Nice, very nice. Athlon 64/4000, Rad x850, 2 gigs+ |
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Any chance of a second version that will run on everybody's PC? |
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Do it. Do it. You stole my line.! |
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Works fine here, quite fast ...... Oh and gorgeous too! :) |
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Works fine and smooth at my home pc - specs in signature. Impressive, expecially the 'self shadow casting' and the light beams. Sergio. |
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Works fine. AMD Athlon 64 | Win XP Home SP2 | Nvidia Geforce 6800 | DX 9 c | 1G RAM |
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You stole my line.! Ben Stiller made me do it! |
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looks good to me |
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working fine and very smooth here.. P4 2.8 GHz, 4Gig RAM, nVidia A310, 256 Mb VRAM, Win XP pro |
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Radeon 9200se - no way. Seems like I got to go and buy a new card today... Hey - I did those lightbeams with DX7 too :P Screenies look cool. What's the polycount of the ship? |
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Ran silky smooth, all options on! Way to go! |
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It ranned good at 60fps with everything on except shadow volumes on. With shadow volumes on it dropped down to 30 fps. P4 3.2 Gz 1gig ram Geforce 6200 128 ram DDR |
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Err ... Is it free update ? |
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Err ... Is it free update ? Max3D? Dont think it will be. |
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I get a slowdown with light streaks turned on at certain view angles using a 6600GT. Will we get some kind of AA (i.e Multisampling) too? Yummi... |
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very nice 118 to 130fps all settings on |
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Doesnt work here, but if you look at the spec of my gfx card, then im really not surprised. |
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Works fine. AMD XP2600+/1GB-dual/GeForce6600GT/XPpro-sp1 cu |
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Any chance of a Mac build? |
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Very nice on my new GF6600... very smooth - except for when the lights are streaming into the camera - ie ship faced towards the camera and tilted upwards... then I get slowdown... |
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works realy nice for me also realy smooth no slow downs with everything on nice work keep showing us stuff like that ;) id say around 80/100 fps as i didnt have a counter but thats an educated guess sorta ;) |
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works perfectly here, cant wait for the 3d module now. Will it be released for every platform at the same time? |
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Well, it's all MaxOpenGL code so I don't see why not. What will be interesting to see is if the Windows version has the DX9 renderer out of the box, or if we will have to wait for that... |
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works great on my new fx5900 cant wait for the 3d module! |
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Very nice work! I don't use Fraps, but it moves very smooth with all the effetcs activated. |
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hey.... don't bump stuff like this from ages ago!!! ya got me all excited thinking it was something new from the BlitzMax3D development :) --Mike |
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Hey man, this is not funny. I really really thought there's sth. new out for BlitzMax :D. |
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same, I sent the link out before noticing. grrrr lol |
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Works fine on my pc, too. excellent... |
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So what's new? Red can you sumarize, I can't read all this posts :D |
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Excellent ... runs very fast with everything on. |
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works awesome here being that you said alpha I am assuming we wont be seeing any Max3D module released anytime soon. :( |
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Shouldn't this have been locked already? It's nice and all, but I don't think this is going to reflect well upon what the current status of the 3D module is, as many people do not take into consideration the fact that this is a very early alpha test, or that it's two months old. |
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3 months now. Teehehe. maximo/ckob: latest word is 'next year' for this module. |
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Why do people keep on buping this :P |
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Dunno, but I just tested the app and it doesnt work here. :( Athlon 1900+ TI500 nVidia last but one driver IPete2. |
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well I just got a new video card http://www.bfgtech.com/6800.html and on a very very very old montior set at 85 refresh I hit the 85frames with everything on, like nothing. Getting a better monitor soon, or I might just hook it to my HDTV when i get it. |
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Doesn't work here either (screen goes black then back to the desktop): a) Pentium 4 1.6 768mb RAM GeForce 4 Ti4200 b) Pentium 4 2.8 512mb RAM GeForce FX Go5600 I have to say I will not be buying a new graphics card for either machine (can't understand why you guys are so quick to do that) - as my potential customers are still on GeForce 3. If this means that the new Max3D module won't work for me then so be it. |
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It doesn't, it just means this super alpha demo won't work on it ;] Bit strange that computer b didn't work though - must be because of the Go chipset... |
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If this means that the new Max3D module won't work for me then so be it. You're kidding, right? Please tell me that you're kidding and you actually did read at least the last 3 replies to this thread before posting, but you're just trying to purposefully make me lose faith in humanity!!!! but I don't think this is going to reflect well upon what the current status of the 3D module is, as many people do not take into consideration the fact that this is a very early alpha test, or that it's two months old. Mark also said a similar thing... Stop testing it!!!A new test will probably be posted eventually, and then we'll see how it works. I imagine that what Mark has been working on since has been optimization and compatibility, because the effects appear to be quite completed. |
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John Blackledge: Dont judge this as *final product*. Its hightly alpha as said 100 times above and is not to be taken as final. Obviously since its alpha proper fallbacks may not have been added. Just wait for the 3D module to be oficially released then rethink your speculation. |
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Just wait for the 3D module to be oficially released I hope I'll be able to afford it on my pension ! ;) |
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Don't get me wrong, Mark Sibly's my hero after Steve Howe (-if you don't know, never mind;-) but one of the major reasons I bought and have stayed with Blitz3D was for the fact that it will run on _any_ 3D capable machine. That's what I rely on, and I need/will need that assurance as I begin to try to sell my work to a paying public. Knife-edge I don't need or want. Simple really. |
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Yeah I understand, from what I gather the Demo is OpenGL so that instantly puts anyone with outdated drivers away in a box. Blitz3D is a great product, I hope that Max3D will at least meet its par, or even better, own it! |
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I can't wait for this thing :) |
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me either.... im like a kid at xmas, I hate waiting for the damn thing.. ATM I am wondering if I should wait for Max3d or move to a C++ and BMax system or TV3D for my hobby work |