simple clouds (Image heavy)
Community Forums/Graphic Chat/simple clouds (Image heavy)
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![]() ![]() ![]() ![]() ![]() The simple cloud setup plops clouds at a given height above your scene at a given range, and given density., and with a call to update them. they move about gently. simple calls can change the color as well to represent stormy ect. |
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it's just {codebox} and {/codebox} Obviously replace the '{' with '[' |
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Forum codes: http://www.blitzbasic.com/faq/faq_entry.php?id=2 |
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cool! |
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Wow, that is cool. For Mapcrafter 3D view I assume?! |
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Thanks. yes those shots are from a map created with Mapcrafter. Viewed in MC 3D mode. |
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Myself I don't like them. They just look like smoke, not 'cotton woolly' enough for clouds and too grey - like storm clouds but not dense enough to be storm clouds. I think I prefer a skybox combined with infinite textured planes layered over each other with cloudy textures which scroll gradually - although you obviously cannot fly through such clouds as they only look okay from the ground. |
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So dont use them.. in fact.. i didnt supply a cloud texture.. so what are you yapping about? Use your own textures, or dont use this at all. I think from my screenshots it should be clear that i wasnt going for any kind of real world cloud simulation.. I can see why alot of people dont bother sharing around here... Jeez |
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Looks nice |
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They're cool! Reminds me of looking out the window when we were flying back into England...but with an English backdrop of course. |
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reminds me of War of The Worlds... ... or Close Encounters of The Third Kind. --Mike |
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They look cool man. I tried something similar myself. Do you have LOD on these? Would be cool to fly up and the system produces more clouds as you near them. Looks cracking though :o) |
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No lod, its a crude system. wich works for my needs atm.. i will probably optimize it later when my game is closer to finished.. im too busy with game mechanics atm :) Right now its an entityautofade setup. |
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Hi RifRaf, Looks VERY good look through the clouds but a bit 'bumpy' in the 3rd screenshot. |
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Rad!! I dig em! I like that you gave em the ability to turn different colors. Allows you to set a mood very nicel I would imagine. Red for E-vil, pink for wholesome goodness. Well done! |
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@tonyg thanks.. yeah im not much of an artist.. I ran psp and quickly splatted some white and grey paint down.. put a very rough alpha map on it. the cloud textures could be much better.. |
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I love em, they go very well with the "mini" feel of the whole map. Your mapcraft tool has a very unique feel to it, where everything around you feels exadurated and 'cute' but in a realistic way. I love it. |
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Could you try the codes again? |
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Sorry code boxes were messed up across the entire forum. wasnt anything i could do.. seem to be ok now though. |