Anyone fancy creating a bomb mesh?
Community Forums/Graphic Chat/Anyone fancy creating a bomb mesh?| 
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| Any one clever enought to create a cartoon type bomb for me? It doesn't have to have the fuse as I'll use Particle Candy to render a flame.... Something likek this... http://www.turbosquid.com/FullPreview/Index.cfm/ID/228137 And black and shiney... Many thanks | 
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| How many polygons? | 
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| I can't say I'm too bothered - enough so it looks ok... Sorry meshes aren't my strong point. And I would really appreciate it if you tell me what you use to create them? | 
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| Check your emails ;) | 
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| $25 for that! Jesus... | 
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| Yep. It costs a bomb. :P | 
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| Jams thanks but it has no texture - erm it looks flat - is there anything I can do about it? | 
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AppTitle("cartoon type bomb")
Graphics3D(800,600,16,2)
SetBuffer(BackBuffer()) 
Global bomb
camera=CreateCamera()
PositionEntity(camera,0,0,-6)
light=CreateLight()
TurnEntity(light,90,40,0)
bombStart()
While Not KeyHit(1)
	TurnEntity(bomb,1,2,3)
	UpdateWorld()
	RenderWorld()
	Flip()
Wend
End
Function bombstart()
	bomb=CreateSphere(32)
	bombcore=CreateCylinder(16)
	ScaleMesh(bombcore,.35,.10,.35)
	PositionMesh(bombcore,0,1,0)
	AddMesh(bombcore,bomb)
	EntityColor(bomb,0,0,128)
	EntityShininess(bomb,1) 
	FreeEntity(bombcore)	
	Return bomb
End Function
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| "thanks but it has no texture - erm it looks flat - is there anything I can do about it?" That's cos it's black, even with a light it's still gonna look flat i'm afraid.. Sure you don't want a blue one like in the picture? | 
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| Specular lighting (entityShininess) as in Frank's example should give it shading even though it's black and be just the ticket for that sort of object. | 
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| That's what i thought but it didn't really work, even with a specular highlight you still don't get a sense of depth, just a white blob inside a black blob. | 
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| Thanks for all your help. I have opted for Wings3d and Giles - this is my first effort, it's a rusty old bomb...   | 
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| mmm looking good :) | 
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| I strongly agree with ferminho I love the particle effects on the bombs :D Well done!! |