Anyone fancy creating a bomb mesh?
Community Forums/Graphic Chat/Anyone fancy creating a bomb mesh?
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Any one clever enought to create a cartoon type bomb for me? It doesn't have to have the fuse as I'll use Particle Candy to render a flame.... Something likek this... http://www.turbosquid.com/FullPreview/Index.cfm/ID/228137 And black and shiney... Many thanks |
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How many polygons? |
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I can't say I'm too bothered - enough so it looks ok... Sorry meshes aren't my strong point. And I would really appreciate it if you tell me what you use to create them? |
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Check your emails ;) |
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$25 for that! Jesus... |
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Yep. It costs a bomb. :P |
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Jams thanks but it has no texture - erm it looks flat - is there anything I can do about it? |
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AppTitle("cartoon type bomb") Graphics3D(800,600,16,2) SetBuffer(BackBuffer()) Global bomb camera=CreateCamera() PositionEntity(camera,0,0,-6) light=CreateLight() TurnEntity(light,90,40,0) bombStart() While Not KeyHit(1) TurnEntity(bomb,1,2,3) UpdateWorld() RenderWorld() Flip() Wend End Function bombstart() bomb=CreateSphere(32) bombcore=CreateCylinder(16) ScaleMesh(bombcore,.35,.10,.35) PositionMesh(bombcore,0,1,0) AddMesh(bombcore,bomb) EntityColor(bomb,0,0,128) EntityShininess(bomb,1) FreeEntity(bombcore) Return bomb End Function |
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"thanks but it has no texture - erm it looks flat - is there anything I can do about it?" That's cos it's black, even with a light it's still gonna look flat i'm afraid.. Sure you don't want a blue one like in the picture? |
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Specular lighting (entityShininess) as in Frank's example should give it shading even though it's black and be just the ticket for that sort of object. |
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That's what i thought but it didn't really work, even with a specular highlight you still don't get a sense of depth, just a white blob inside a black blob. |
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Thanks for all your help. I have opted for Wings3d and Giles - this is my first effort, it's a rusty old bomb... ![]() |
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mmm looking good :) |
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I strongly agree with ferminho I love the particle effects on the bombs :D Well done!! |