New racing game
Community Forums/Graphic Chat/New racing game
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Hey guys and gals :D I have just started to work on a new racing game and this is what i have so far. I have the steering in there, sound effects music and a rear mirror view. Next i need to get some cars modelled. I'm going for a racing game with cross a between Rage Racer and F-zero X. Keep in mind, this is only the very early stages for testing, these graphics do not represent the final images for the game :) Screenshots so far: ![]() ![]() ![]() |
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That's looking good so far. But take care not to add too much of lametta before the core is working nicely. I know, sometimes you need music to get some ideas on how this should feel etc, but then you should be able to bypass music , intro and things for the sake of faster development of things like physics etc. Car racing stuff became a pretty hard matter since NFS, Gotham and all the shiny stuff. Anyway, I wish you good luck with this! If you want to save some time, there are many good car models around, some of then on a free royalty free base. Or maybe have a look at the Darkmatter 1 CD, it contains some pretty good cars too. |
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Thanks jfk :D You're right :) I certainly will take care with the coding of this one. I have just threw things together for the moment, just to get a feel for what the game may look like. Thanks for you comments :D |
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Got potential. Good luck with it. Post a demo when it's playable. |
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Cheers Alien :) I have added a prototype craft for demonstration purposes. Agin, these images do not represent the final product. This particular ship was borrowed from the website of the very generous Psionic :D (Cheers man) Screenshot: ![]() |
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Okey dokey, here is a zipped demo of where it's upto but i must stress that it is at it's very very early stages, so don't expect too much yet :p Racing game demo (9.80MB) Enjoy :D |
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No exe and I don't have B3D, sorry! |
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Hmmm, sorry about that. i'll redo the zip :D |
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Ok, i have re-zipped this, so it now has an exe :D Enjoy!! Racing game demo (9.80MB) |
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Damn, sorry :p I zipped the same one :) It should be fixed now :D |
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well, I guess I cant comment much as it's only a small early test, but it's looking good at this stage do you plan on keeping that vehicle/circuit relation? the vehicle looks tinyand the track huge. It's the only thing I wanted to ask... and I like the night mode too x) lol will have to keep an eye on how this game progresses... I loved F-Zero ;) |
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:) You will be happy to know that i do NOT plan on keeping the current circuit/vehicle relation, as i only have these in the demo soley for testing purposes, to get some sort of structure together. I will be doing brand spanking new graphics for this game whilst still retaining that F-Zero look ;-) The levels will take on a huge facelift compared to the prototype graphics, and will have elevations, jumps, powerups and plenty of other goodies. I aim to give the levels a sense of spaciousness as well as fast paced speed, like that in F-Zero GX. For those who don't (but should) know what F-Zero GX is, here is a screenshot :D ![]() |
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You should use AlignToVector on the Collision status to get the ship to contour the track. Maybe even use a small gforce variable to roll the ship at higher speeds. |