Latest shots from my shooter
Community Forums/Graphic Chat/Latest shots from my shooter| 
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|     Moving right along! :D | 
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| Very pretty explosions | 
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| Looks like it has a few bugs... (Someone would've said it if I hadn't) ;) | 
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| har har :p ty Doggie | 
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| mmm it's looking good :) | 
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| look forward to seeing this progress!  I lurve old skool shooters (see my totally unfinished but playable Jewel or Orion game when my bandwidth has been restored).  Rock on! | 
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| Me too - they're great for a quick blast now and again.  Demo soon? My retro shooter is available from my website. | 
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| What do you guys think of the explosions being behind the guys? (see picture no. 3 of 4) I was wondering if that looks bad?  Someone mentioned it at indiegamer and now I can't stop noticing it! | 
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| Matt it's difficult to say from a still shot.  But perhaps adding a few more shades could smooth out the gradient from light to dark in the explosion. | 
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| It really should be on top of the guys since they are going away.  Or blend them together. | 
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| Alright, well putting the explosions on top of the guys worked well.  Since I'm using lightblending on the explosions the blending looks pretty good..  Steve, played your shooter, very fun! :)  Grey, yours isnt avail yet.. here's the latest    | 
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|  Matt it's difficult to say from a still shot  It's also hard to say from a .GIF image, since it reduces the #of colors considerably and introduces a bunch of dithering. | 
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| Here are some hi-def shots: Screen 1(png format) - 79k Screen 2(png format) - 153k | 
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| Steve, played your shooter, very fun! :) Thanks Matt! Your new screenshots look much better. btw I see you created a spline creator for smooth attack patterns which sounds user friendly and complete (haven't tried it). I wrote one myself but it's not user friendly at all and I wrote it just for the game. | 
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| Thanks Scott, it toopk me 6 hours to implement Delta-Timing, now I have to muster up more motivation to add additional movement patterns. As far as SplineMagic Goes: Yeah, try it out!  I made over 100 different move patterns in less than an hour with it. |