Game Character & animation
Community Forums/Graphic Chat/Game Character & animation| 
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| Here's a look at my main game character:  The image comes from this animation test of him running: http://www.mediumedge.com/bbnd/player.exe Feedback is always welcome. UPDATE: as xlsior pointed out, you need to save it before running. If you run it directly from the link you'll most likely get a lovely MAV. | 
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| Looks really great.  Glad to see you got him reduced in polys. | 
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| Not a lot I can say apart from looks great, nice fluid animation. Not sure I understand what the changing colour thing is for and the visor isn't clear, but I'm sure once you've got the textuing all complete it'll look great. | 
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| That's great, I love the animation. | 
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| Really lovely animation. I love the solid chunky feel of the character. | 
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| Yeah, nice work. | 
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| Whoa, nicely done ;o) | 
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| Well done. I'm missing "eyes" though... | 
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| very nice chunky run more ;) | 
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| yeah, Whoa!!! that's AAA stuff... i remember this guy... he's come a long ways :) --Mike | 
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| Thanks everyone! @rob I'm making a 'casual' game so the color selection will be there to allow the player to sort of customize their avatar. I might also have other characters to choose from. Since the anim is boned, I can easily swap it for another. @Grisu 75% of the gameplay will have the chracter in profile so I decided to go with a shiny visor rather than trying to have the eyes visible behind it. Although, when you duck in a dark hiding place the character will go completely dark and you will see his eyes staring out at you. :) BTW, I learned something about surfaces... they can change order! I hard coded the color change to the first surface it finds. Well, that breaks sometimes and the other parts suddenly start changing colors and an incorrect texture is applied. I changed it to look up the name of the texture on the surface to make sure it is mucking with the right surface. I've uploaded a corrected version so if you have the older version and it goes whacky then you can redownload it or just toss it in the trash. :) NEXT UP... ROBOT VILLIANS!!! | 
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| Great stuff man! How many poly's Oh and your demo gave me a MAV | 
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| Grr!  Okay, I replaced the current MAV enducing demo with the 'less broken' occasionally texture swapping version until I can get it all stright.  Sorry about that. The guy is around ~2k triangles. | 
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| Looks really nice, great work! As a side-note: Get a MAV if I run it directly through Internet Exploder, but if I save to disk first and run the saved file, it plays without problem. | 
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| @Dustin: ahh... ok, that sounds great. Screenie? ;) | 
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| yeh - thats sweet :] - love the animation... - its kinda like a mini "doom" player..with the wrong shoes - on :] :p | 
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| Really love the animation. What did you make it in? | 
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| @Icecap - Thanks!  My pipeline is: Lightwave; export to .x; load up in Ultimate unwrap and convert to B3d.  I'd use the LW to B3d exporter but too many issues with goofy bones & UV mixups.  For the record, GILE[S] seems to goof up the UVs a little too sometimes. To anyone that cares: the shoes are pure Chuck Jones. And the white disc on the chest is my Kryten nod. | 
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| thats not his chest is it? | 
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| Hmm, you know I wasn't trying.  But now that you mention it the chest is Kryten like. I promise I didn't include his external attachment feature. :) | 
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| what i ment is that i would say that disc is more on his stomach, a little low for chest. It looks really great anyway | 
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| Looks Great I just love the char design, keep up the good work.. |