qoob gets ramped!

Community Forums/Graphic Chat/qoob gets ramped!

Boiled Sweets(Posted 2006) [#1]
As I need to create invisible ramps for the stair collisions I figured hell lets have em in the game too.

This is a WIP shot. These ramps will be slippery - i.e. you cannot go up them just down!




Lui(Posted 2006) [#2]
Looks and sounds great.


xlsior(Posted 2006) [#3]
This is a WIP shot. These ramps will be slippery - i.e. you cannot go up them just down!


If they're slippery, you probably should give them a different texture... Those diagonal ridge patterns on your current texture are designed especially to enhance traction on them, and to prevent things from slipping. :-?


Paul Murray(Posted 2006) [#4]
How about an animated arrow texture to show the direction it's travelling in?


Boiled Sweets(Posted 2006) [#5]
Muzzer,

nice idea

xlsior,

fair point - it was just to show that ramps exist - final shape and texture to follow, still doing stairs !


Boiled Sweets(Posted 2006) [#6]
Still WIP obviously but I now have smooth LH / RH slides too. These are gonna be slides, i.e. you can down 'em but not up...




Paul Murray(Posted 2006) [#7]
That looks more like a curved ramp to me :)

I'd imagine a slide to have curved edges,like...



(Not my work by the way)