Deep Dive External Cam Shots...
Community Forums/Graphic Chat/Deep Dive External Cam Shots...
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passing 100 feet... (dammit, wrong forum again... please move... sorry)![]() passing 800 feet... (yeah, i know... she should've impoded a long time ago... i'm workin on it :) ) ![]() --Mike |
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uh, don't you have a screenshot function? |
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Press your "Print Scanscreen" button on your keyboard, open MS Paint and paste. There! Please post those screenshots :P A lot easier to see. And maybe a description of whats going on. |
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Yeah, what's with the 'fish-eye' screenies? |
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What sort of whale is it? |
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it's supposed to be from a fish eye camera mounted on the bow of the sub, looking aft... ... you sillies :) wait a sec... more conventional shots coming.. --Mike |
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lol you guys really think he took a photo from his monitor? Red that's looking great. May I suggest: Use fog to simulate underwater particles. Use a color gradient that goes from greenish to blueish, not blue only. A bit like: ![]() |
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thx jfk... yeah, enhancing the underwater effect without going too wild with it is next... gonna try out a few things... i doubt if i'll get it looking that good though :) i think they knew it wasn't a shot of my monitor... they're just giving me a good ribbing... here's the more conventional shots that those came from... ![]() ![]() ![]() ![]() just test out my terrain stuff, and trying to get collisions working right... also, adjusting lighting and underwater stuff... (*** sorry, wrong forum... please move ***) --Mike |
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Looking good. Nice to see more progress :o) |
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What I like is that these are shots of an actual game, instead of just noodling around with effects. Sorry to be a naysayer, but these are the first screenshots I've seen where you actually appear to be writing a game, as opposed to just some sort of graphics demo. Kudos! |
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yeah beginning to look good, well done. |
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Red: Which engine have you for the screenshots, they look great!! |
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thx guys... still lots of small stuff that needs to come together, all stuff that's not even directly related to the sub... also, the sub is gonna get a small reworking, and retexturing... Alien... it's all Blitz3D, using my OOP framework... and a lil help from a lot of people here... actual, more than a lil help :) --Mike |
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Wow! And you got somekind of dot3/bump on the Sub looks great! |