Tachyon Storm
Community Forums/Graphic Chat/Tachyon Storm| 
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| Hi Here is a new screen of tachyon storm :) one day i'll release it :) :) :) PS : Just ignore the crap skybox :) And the mapping is not temrinated. It's just a test !   | 
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| very professional looking, what type of game is it? | 
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| It's a Match-3. Pretty eye-candy, Mr Filax. Very pretty. | 
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| The game type is not very defined :/ But i think to a RPG/SHOOT with XP and maybe trading. Thx : LineOf7s :) | 
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| visuals are somewhat "Stargate meets Babylon 5" Looks nice, though! | 
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| Very good.  Like to see how it plays. | 
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| I'll release a viewer demo soon :) | 
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| this looks awsome it´s reminding me a bit on "Homeworld 2" with the ships and the jumpgate^^ they are looki´n like the battlecruiser of the "Hiigaran" as you see here just the texture is different | 
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| Pretty. Some of the edges on the red and grey ships look sharp. Can't wait for the demo. | 
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| Lui : You are right ! Homeworld and X3 reunion and Eve online are my references :) Here is the screen used to make the jumpgate : [http://www.deafgamers.com/05screenshots_b/x3pic3.jpg] Bubble Boy : Sure ! smoothing groups are not defined :) it's ok now :) | 
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| Looks awesome! Make a proper shooter like the original X-Wing! | 
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| I'm trying my friend :) i'm trying :) | 
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| It looks pretty good, although could be better if it were fully antialiased. It also reminded me right away of Ullyses31, that cartoon, which was great. | 
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| Very convincing spaceship design! | 
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| Awesome! I like it. My dream: Frontier Extended version. | 
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| Mikele : I agree ! :) Many thanks for comments ! | 
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| id offer to help out but your models mainly the texture maps are better than i can do, so ill shut up. keep up the great work. | 
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| Wonderfull Filax !!! My dream X3 on the net with lots of players..... Mister Spoke :) | 
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| Yeah, those spaceship models look very detailed and nicely designed. Great job Filax. | 
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| Yes. Good job, Filax. It looks like a game I would like to play. | 
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| I'm working (not textured yet) on a space station :)   | 
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| "filax" you are my best froggy friend - hand it over. Finish that texture first though. No rush, tomorrow is fine by me. | 
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| I'll try my friend :) oops ! froggy friend :) | 
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| Before I forget, I am due a BCF upgrade - best you sort it or your little froggy legs might separate from your little froggy body accompanied by a loud snapping/splintering sound and a bit of froggy juicy spurting about. | 
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| Filax, what 3d modeler are you using and how do you preserve smoothing groups? I'm using milkshape and I can't get the smoothing groups to stick when I export to .b3d. | 
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| i have to use unwrap to redo the smoothing before converting to a .b3d. i must say this game look amazing the models are great | 
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| thats looking incredible!!! but how many polys does the spacestation have? it looks like much... | 
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|  I'm using milkshape and I can't get the smoothing groups to stick when I export to .b3d.   If you're using Mark's b3d exporter, that'll be the problem. It doesn't export them. I can remember requests for it going back at least a couple of years, so it probably won't get fixed unless you fancy having a go yourself. | 
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| Chroma : Using 3DS MAx and i made smoothing group one by one, and there is no problem wih 3D Pipeline and export. puki : Sorry but i don't understand very well ? :) can you clarify the delirium with frogs? lol :) Lui : It's not optimised for the moment, but i turn around 9500 poly for the station, i hope go to 8000. | 
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| So does anyone know if there's a pipeline that starts with milkshape and ends with a .b3d with smoothing groups intact? | 
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| Well Ultimate Unwrap has a great B3D exporter and it has some kind of MS3D plugin ( among many others ) so that's probably your best bet. There are probably a few other formats that Milkshape and UU can both use, so hopefully one of them will work without the need to redo the smoothing groups. .X or .OBJ perhaps? | 
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| Frog's, when relating to french folks, is usually an insulting term. Visuals look AWESOME! | 
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| Ross C : Ah ok... Very constructive ... :) Thanks for comments | 
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| Thx Gab...gonna experiment right now. | 
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| Where is the demo?? I can't wait! | 
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| I'm finishing my game vectory before :) http://www.blitz3dfr.com/portal_joomla/index.php?option=com_content&task=view&id=18&Itemid=28 And for the moment, i'm trying to understand how the new langage Cobra (http://www.squeakyduck.co.uk) work :) See ya :) | 
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| Hey Filax, that look good - especially like the look of the menu's.    Assume this is done in bmax? | 
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| Yes it's some Bmax :) The gui is another GUI made especially for games. | 
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| Nice (as are the rest) :) Ive been waiting for this one. Its Bmax?, which engine are u using? | 
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| can I ask what the size of the ship texture is ? | 
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| For the moment textures are 1024 but the real size is 2048 under photoshop. |