Tachyon Storm
Community Forums/Graphic Chat/Tachyon Storm
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Hi Here is a new screen of tachyon storm :) one day i'll release it :) :) :) PS : Just ignore the crap skybox :) And the mapping is not temrinated. It's just a test ! ![]() |
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very professional looking, what type of game is it? |
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It's a Match-3. Pretty eye-candy, Mr Filax. Very pretty. |
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The game type is not very defined :/ But i think to a RPG/SHOOT with XP and maybe trading. Thx : LineOf7s :) |
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visuals are somewhat "Stargate meets Babylon 5" Looks nice, though! |
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Very good. Like to see how it plays. |
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I'll release a viewer demo soon :) |
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this looks awsome it´s reminding me a bit on "Homeworld 2" with the ships and the jumpgate^^ they are looki´n like the battlecruiser of the "Hiigaran" as you see here just the texture is different |
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Pretty. Some of the edges on the red and grey ships look sharp. Can't wait for the demo. |
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Lui : You are right ! Homeworld and X3 reunion and Eve online are my references :) Here is the screen used to make the jumpgate : [http://www.deafgamers.com/05screenshots_b/x3pic3.jpg] Bubble Boy : Sure ! smoothing groups are not defined :) it's ok now :) |
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Looks awesome! Make a proper shooter like the original X-Wing! |
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I'm trying my friend :) i'm trying :) |
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It looks pretty good, although could be better if it were fully antialiased. It also reminded me right away of Ullyses31, that cartoon, which was great. |
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Very convincing spaceship design! |
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Awesome! I like it. My dream: Frontier Extended version. |
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Mikele : I agree ! :) Many thanks for comments ! |
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id offer to help out but your models mainly the texture maps are better than i can do, so ill shut up. keep up the great work. |
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Wonderfull Filax !!! My dream X3 on the net with lots of players..... Mister Spoke :) |
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Yeah, those spaceship models look very detailed and nicely designed. Great job Filax. |
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Yes. Good job, Filax. It looks like a game I would like to play. |
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I'm working (not textured yet) on a space station :)![]() |
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"filax" you are my best froggy friend - hand it over. Finish that texture first though. No rush, tomorrow is fine by me. |
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I'll try my friend :) oops ! froggy friend :) |
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Before I forget, I am due a BCF upgrade - best you sort it or your little froggy legs might separate from your little froggy body accompanied by a loud snapping/splintering sound and a bit of froggy juicy spurting about. |
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Filax, what 3d modeler are you using and how do you preserve smoothing groups? I'm using milkshape and I can't get the smoothing groups to stick when I export to .b3d. |
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i have to use unwrap to redo the smoothing before converting to a .b3d. i must say this game look amazing the models are great |
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thats looking incredible!!! but how many polys does the spacestation have? it looks like much... |
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I'm using milkshape and I can't get the smoothing groups to stick when I export to .b3d. If you're using Mark's b3d exporter, that'll be the problem. It doesn't export them. I can remember requests for it going back at least a couple of years, so it probably won't get fixed unless you fancy having a go yourself. |
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Chroma : Using 3DS MAx and i made smoothing group one by one, and there is no problem wih 3D Pipeline and export. puki : Sorry but i don't understand very well ? :) can you clarify the delirium with frogs? lol :) Lui : It's not optimised for the moment, but i turn around 9500 poly for the station, i hope go to 8000. |
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So does anyone know if there's a pipeline that starts with milkshape and ends with a .b3d with smoothing groups intact? |
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Well Ultimate Unwrap has a great B3D exporter and it has some kind of MS3D plugin ( among many others ) so that's probably your best bet. There are probably a few other formats that Milkshape and UU can both use, so hopefully one of them will work without the need to redo the smoothing groups. .X or .OBJ perhaps? |
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Frog's, when relating to french folks, is usually an insulting term. Visuals look AWESOME! |
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Ross C : Ah ok... Very constructive ... :) Thanks for comments |
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Thx Gab...gonna experiment right now. |
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Where is the demo?? I can't wait! |
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I'm finishing my game vectory before :) http://www.blitz3dfr.com/portal_joomla/index.php?option=com_content&task=view&id=18&Itemid=28 And for the moment, i'm trying to understand how the new langage Cobra (http://www.squeakyduck.co.uk) work :) See ya :) |
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Hey Filax, that look good - especially like the look of the menu's. Assume this is done in bmax? |
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Yes it's some Bmax :) The gui is another GUI made especially for games. |
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Nice (as are the rest) :) Ive been waiting for this one. Its Bmax?, which engine are u using? |
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can I ask what the size of the ship texture is ? |
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For the moment textures are 1024 but the real size is 2048 under photoshop. |