Request for 5 32*32 textures for bullets
Community Forums/Graphic Chat/Request for 5 32*32 textures for bullets
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I have been trying to use these but the masking is screwy...![]() ![]() ![]() ![]() ![]() No matter what I do the masking looks terrible, i.e. I have nasty black bits round the edge. Arrghh! Look at them (in the red cicled bit) ![]() |
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They've been antialiased on a black background by the looks of it. You should either not have anti-alias on or use a transparent background. |
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Just took a look at one of the bullets, the black background is a gradient (many shades of color that look like one shade of black). Change those pixels to Color 0,0,0 and save as a .png so you don't end up with the same thing re-occurring because it's in .jpg format. JPG's aren't well suited to use as sprites. |
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Yeah it looks like you are trying to achieve something which only alhpablending will do. Put the gfx onto a transparent bgd and save them as .png/tga with alphas. IPete2. |
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The trouble is I only have those ones with black backgrounds. |
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Get yourself The Gimp and make some more. Set the background to transparent and use the supernova filter. If you're using Bmax you can do them greyscale and then use setcolor to make the difference. |
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Boiled, Ok well here is my little offering - try this - if it works then let me know and I shall create more for you. www.smartscreenuk.com/star.png IPete2. |
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Trust me... use The Gimp either Flare, GLare or Supernova. The results will be better than you already have Boiled. |
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Tried the gimp and the gflare, look good in the gimp using a transparent back ground but when I save as png the background becomes blue! ARGH - why is this? |
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Do you have 'save background colour' selected? |
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Tried with and without :-( |
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Boiled, BMax or B3D? Post some code Did you try my star.png? show the code cause you are doing something wrong dude. IPete2. |
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Does it look any better if you use an additive blend mode? Unless of course you don't want that effect. |
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Tried with and without :-( Hmmm, I'm using Gimp 2.2, with 'save background' is OK but without shows the blue background you mention. Strange. |
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A little better, the masking is working but they look crap![]() ![]() ![]() |
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Are you drawing them with alphablend? |
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All i do, is give the sprite a black backround in any image app. Load the texture with the mask flag and it appears transparent. Odd how it's not working for you... |
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Set your blend to lightblend |