Could be opening a can of worms but...
Community Forums/Graphic Chat/Could be opening a can of worms but...
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..would anyone be interested in some free basic 'modular' corridor sections for either traditional sci fi shooters/dungeon hacks. I feel like improving my 3d skills (I'm a bit of a beginner really so don't expect the world) and thought that I could practice making some things like this :![]() for people if they were interested. Here is a blitz3d example of the above screenshot: (145kb) http://home.people.net.au/~Matthew.Lloyd/lloyd/ShortCorridorLit.zip And puki - I'm not making characters (far too hard at this stage) Please excuse any non-replies in the next 8 hours as I must sleep which will then be followed by a further 8 hours of unlikely replies at my regular workplace, after which I should be able to respond. |
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http://www.arteria-gaming.com/scifi2_themepack.html EDIT: Oh, I assume you wanted some stuff like you posted. |
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Well, seeing as nobody has replied to you. You can work for me - I'll take everything you currently have and anything you are making. First come - first served. |
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Are they modelled to a grid? Reason i ask is i am working on a prefab project at the moment that uses grids. |
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Not yet, but I could do that if desired. I'm really just using these as practice to learn how to use XSI better so thought I may make some stuff people may want. Maybe you could post some diagrams/references for what you want and I'll see if I can put something together after work. |
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Matty are you using gile[s]? |
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Hi Chroma - I used gile[s] after creating & texturing the mesh in XSI. Although will probably stick with using just XSI eventually and bake all lighting in that. |
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The thing is, if it were truely sci fi, then the corridors would be immaculately and evenly-lit. I think if its a run down base on mars you can get away with dodgy lighting ;) |