End of the World
Community Forums/Graphic Chat/End of the World
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I was messing around in max trying to build fire without using the fire effect, so i came up with this weird jet-stream of fire thing and thought, "hey, this would make a good comet". So, I dug up a earth texture and dot-3 map I found somewhere on these forums, put up a space-sphere, a rock, inserted video-post lens-effects, and now it looks awesome!! I generated a frame of a comet/meteor hurtling toward the soon-to-perish earth. I renderred it three different ways, one was the original, the second was mirrored with the earth texture flipped to make the camera appear to be following the comet/meteor, the third, at the original position, but with the glow and lens effects removed. The frame itself has 333,334 particle spheres with a particle mblur map applied to the oppacity map. The scene of that frame holds (i think) 2,708,016 faces, took around 12 minutes to render. Enjoy! original: ![]() second: ![]() third: ![]() Thanks for looking, comments and suggestions are welcome! EDIT: new clip finished, find it [a http://files.filefront.com/end+of+the+worldwmv/;8278311;;/fileinfo.html]here[/a] PS: I can put up a high-res for a wallpaper, it looks nice on mine. |
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I think UV map on sphere is not correct..atmosphere on earth missing, and some nice motion blur for comet would be nice, but its okay as a first attempt in Max :) |
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I know, it was just a whip, not meant to be picture perfect :) I was thinking motion blur for the comet, but it's not really worth it, it'd be barely visible with the glow effects on it. |
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Looking good, but i agree with naughty about the atmosphere. Try this for an atmosphere: Create another 4 spheres. and make each one slightly bigger than the planet and bigger than the last so you get 4 layers. On each one make the 3 outer ones fullbright, with alpha about 0.125 (you can experiment for best results) and make them progress from blue to cyan color (ie outer one blue inner ones cyan-blue and cyan, again experiment).The first layer (closest to the planet) stick on a (alpha) PNG cloud map texture. You can also experiment with the order, ie, the clouds may look better as the second or third layer rather than the first as they may look to blue otherwise. eg: ))))) = your spheres ||||| ||||blue fullbright alpha .125 |||cloud layer(white) non fullbright non alpha with alpha PNG ||blueycyan fullbright alpha .125 |cyan fullbright alpha .125 (this layer may be too much) planet as is It should then look something more like this: www.art-head-start.com/images/layout/earthvob350.jpg |
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it's not meant to be photorealistic, but if you want to take the time and make the mesh, feel free to, and send it to chwaga@... :) |
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there, finished the clip, I turned it into a movie, it's silent, physicly in-acurate, but it looks cool. The asteroid hits earth, a "tidal wave" of gray-ness engulfes the planet, the planet starts glowing red, big dramatic flash, over 30,000 particles spawn, fire effects, and it's over. Uber, I kno :P [a http://files.filefront.com/earthdie1wmv/;8270360;;/fileinfo.html]movie link on filefront[/a] PS: if you download it it's much higher quality. |
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WOW! I love the pic. Nice job for dinkin around. I didnt see the comet hit the earth in the first pass of the video it happened so fast, but man that explosion was outstanding. Very good job! |
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Thanks, the comet asteroid is actually in view for only 10 frames, I think. Only because i cheaped out and decided to have it in there as short as possible, each frame of it taking 2-3 minutes to render, and was impatient, think i should re-do it to have the comet in view longer?? That clip took around 35 minutes to render, probly be like 1+ hour if the asteroid was in for even 1 second...I think that would do though. Thanks for the feedback :) |
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there, re-did the clip to be longer, fade out, and show the asteroid longer, took forever to render but it looks great. [a http://files.filefront.com/end+of+the+worldwmv/;8278311;;/fileinfo.html]clip[/a] |
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that's awesome!. It's so cool looking!! |
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thanks |
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*earth exploded* oowwwwwwww!!!!! |
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Try for something a little more like this.![]() Try to ignore the fact that I have ~1,500 pictures there. |
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I'm not gonna waste that much time...lol |
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Can't wait until Apophis actually comes in 2036. That'll be the shit! |
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there's a 1 in 45,000 chance of it hitting :D we're all screwed! It's only 415 meters long...Won't kill us all...then again, It is 4.6 x (10^10) kg.... |
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there's a 1 in 45,000 chance of it hitting Dang. We're screwed. Let's run. *hears friend asking "where would we run?" in the distance* |
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owned by probability :P |
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how do you do fullbright in 3ds max?? (I'm trying to make a realistic earth) |
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nvm...almost done...having some trouble with SI though... |
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OK!! In case anybody cares: I thought I'd try my hand at a realistic Earth, so there you go: ![]() And here's the more dramatic picture, but you can barely see the work I did on earth (that's why I did the above render to show all that material work I did): ![]() PLEASE give feedback! |
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VERY good... The darkness under the clouds make it look like there are shadows under the clouds, either make them lighter or take them away completely. |
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OK, I'll work on that, I was having some trouble with the alpha/diffuse maps on the clouds, I just can't seem to nail it...I'll do some work though. |
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Nice! Love the sun flare. Gnu |
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nice, wouldnt be fun to try to use it in a game though :D, 12minute render, each loop takes 12 minutes... hmm thats 0.2 FPS :o |
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I could probably manage it into a game with sprite systems :) just there'd be no BM or SM....and it'd take forever so no :P Dear santa... For Christmas, please buy me a 80 computer rendering farm... |
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OK!! I did a bunch of work on the cloud alpha and diffuse maps and specularity n' stuff, tell me what you think!![]() |
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I like it. |
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NICE Dont want to be a bother, but the clouds are too close to the earth. And they lok a little pixelized. But if its a game that takes place on the moon and that was in the distance it would look very good. |
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@chwaga: Its fine. I, personally, don't see any "pixelized" clouds. Yo! Wazzup? may be seeing the compression of the JPEG file format. |
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The images I used for the maps were a bit low-res, around 1024 x 512 i think, so yes, it like slightly pixelized. |
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I created a tutorial for how to create a scene like this, I need feedback on the site & tutorial. Find the site at uselesstidbits.googlepages.com |
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I don't want to be a dick, but comets are made of ice and rock, so I highly doubt it will leave a trail of fire until it reaches the earth's atmosphere. *astronomy nerd* F#$king cool effect though! :D |
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I knew that :) seriously. I just didn't want to take too long in making it :) And animated materials qualifies in "taking too long" |
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I love the lens flare in the top pics. It is a dreaded image. VERY WELL DONE! |
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I don't want to be a dick, but comets are made of ice and rock How do you know they are only made of ice and rock? |
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because they are :) |
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wow, looks really nice. |
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Heh, you should date that pic "December 23, 2012" and send it everywhere.... |
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Heh, you should date that pic "December 23, 2012" and send it everywhere.... Why did you pick that date? EDIT: 2012?! Thats in about 4 years! |
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lol, supposesdly 2012 is the end of the world so says that french guy (nostradamis er sumthin) and the mayans...frankly, I'm not afraid :) EDIT: ...OH YEAH!! and the X-Files :P (they got it from the mayans though...) |
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Why did you pick that date? EDIT: 2012?! Thats in about 4 years! Yep, better do what you gotta do soon, cause that big one is a commin... |
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what big one?? |
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End of the World, dude...end of the world. |
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o rite |