Mech model
Community Forums/Graphic Chat/Mech model
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A little Mech model i'm building for the laser cannon project: |
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legs looking like chicken legz to me :) |
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I was about to say that. Looks like a bionic chicken. |
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Good start man but he's a bit top-heavy. Grab some refs :). http://images.google.com/images?um=1&hl=en&safe=off&q=mech |
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you probably shouldn't smooth it, if you facet it, it'll look more robotic. |
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It's pretty much just imported from the modeller. I was just hoping for some feedback before i texture, because my modeller doesn't export uv's at all, so i'd losing my unwrapping :o) Thanks. I did actually reference the feet, and tried to copy them exact. Thanks for the tips :o) |
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what type of mesh you need for this?? B3D? If you wan, I can export from 3DSMAX very cool and good looking mech for ya...its not mine but its free for any use.. |
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..how about this one..its 15K polys, but considering that you want segmented keyframed animation, its light easy for Blitz to deal with..![]() |
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Very nice man.... very nice :o) Looks like way to many polygons, as i'll be having wave of attacks from 7 or 8 on screen enemies at a time. It's a cracking reference though, thank you :o) |
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its not a problem man..as i said, you are going to use segmented keyframe animation for it so its pretty much easy deal for blitz...mech you see is 15K polys, and i can cut it down to 7K and keep pretty much same shape if you wan :) all parts are already separated for easy to do animation(movable parts).. |
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..by the way, are you seriously digging in to this type of game or its just 'flash' :) .. if you are in to it seriously, maybe I can join...:) |
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I'm serious about the laser cannon thingy yeah :o) Slow progress though due to having to create my own graphics. I would be glad of any help! 7,000 is still alot of polygon's is it not? 7,000 x 10 mechs = 70,000 polys! Not including backround graphics and laser and such :o) |
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well..some of my levels are 120K polys and I have no problems with FPS at all on my 6600 as a low end..considering type of animation used, it shouldnt be a problem at all..what i did experiance is that serious slowdown I got ONLY after using many boned animated meshes...polycount itself I never had as issue...oh yes..number of textures used also..that can slow down things, but if used in balance properly, belive me, its completely okay.. :) by the way, how many polys you wanna for mech, so I may give it a try? |
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wow, someone is a good artist!!![]() |
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Dam, sweet pic :o) I dunno. I'd say 7,000 would be the maximum. but 2,000 for a mech would be great. So between 2,000 and 7,000? |
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4500 ! |
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I noticed last days in Blitz forums Mech designs are in! Well, here is mine: ![]() Ross C: If you like it I can e-mail to you for the cannon project Please don't forget that I am a poor programmer! Any way I can e-mail to anyone who wants to work further on it :) Its less that 1000 polys |
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Mind polygons in blitz means triangles. Looks excellent. That'd be great if you could man :o) Does it have any animation? If not, no worries, i can stick some bones in and make a basic walk animation :o) |
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I made a smooth operation on his legs and it is better by far. Check your e-mail please |
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Thanks man, checking it out just now :o) |
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i like it... a bit robocop esque (one of the final robots... cant remeber which one) |
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ED-209 |
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Hehe, i had that in mind when i was finished :o) |