Some of my new level, shots
Community Forums/Graphic Chat/Some of my new level, shots| 
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| ..here is new shots from exterior part of level 11...noticable is tiling over cliffs but its okay since its not final one and i just wanted to set up light properly..no additional postprocessing applied yet..after normalmaps, glow, dof and motion blur, it will be way better as well as some environment..anyway, here is a 'naked' level..im a bit slowed down since im working in parallel, same geometry, both Unity3D and B3D..I hope you like it..          | 
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| Awesome! | 
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| The spikey rocks could do with a few less texture repetitions, but I love the style ;)  Nice work. | 
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| That looks great! | 
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| Looking good. | 
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| This looks exciting. | 
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| Looking good. | 
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| nice! how'd you do that lighting in blitz3d?? it looks like dx9! | 
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| DX9 looks like a lightmap? | 
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| Very nice. | 
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| "DX9 looks like a lightmap?" Doesn't matter. Show what can be done with care and attention. | 
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| awesome ! created with ? | 
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| thanks for comments guys..its created with 3DSMAX+Vray+Pipeline+B3D I will post new screens once water, normalmaps, dof,glow and environmental vfx are added.. | 
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|  Show what can be done with care and attention.  My point was it doesn't look dx9 at all... it looks like dx7 with a lightmap. | 
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| ..so DX9 looking different with assigned lightmap?? | 
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| Sorry Naughty Alien, I don't quite catch your meaning.  Can you put that another way? Your level looks great... it just doesn't look like something dx9 specific at the moment. | 
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| naughty games.... : \ Looks great! | 
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| @ Reactor What im saying is that level should look absolutely same, doesnt matter rendered with DX7 or DX9, if no postprocessing are used..just plain level, difuse + Lightmap...I cant see why DX9 going to make it looking better under condisions exposed here...I have try it in S2 and Unity..no difference at the moment(no postprocessing involved).. | 
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| Sure, I agree... except that I thought chwaga's comment might have been about dx9-like soft shadowing. | 
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| very good and I have keep learning 3DS MAX 2008 as I know it isnt easy to models things! | 
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| No, I meant that it looks like there are shaders on the terrain... | 
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| Looks good NA - it's amazing how good use of colour and lighting can draw the eye in. People go on about DX9, but if you don't have good art, shaders won't save you! | 
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| DX9 is way more than simple shaders.. when do people understand this? | 
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| Awesome [2] What program\tutorial did you use to lightmap it? | 
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| @rafael_blitz ..well..there is no tutorial but tools used for this, are 3dsmax, Vray renderer and exported trough pipeline.. | 
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| Everything looks just fine except the textures on pillar shaped 2 meshes. They need to be scaled up a bit(textures). Looks too repetitive. | 
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| looks good i think ive said this before but, love that rock texture nice sky ;) | 
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| A new Serious Sam? ;P | 
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| ..nope..its just 'egypt style' world...last night i finnaly finished whole level world-egypt style..now coming different looking worlds.. | 
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| Looks great man. |