The Grappler
Community Forums/Graphic Chat/The Grappler
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Hey guys, this is completely un blitz related (it's for another project in OGRE), but I thought I'd show it anyway (it's not too late to make any improvements you guys suggest). Made 98% in Zbrush: (this one is a real render, not a zbrush canvas shot, low polygon, texture+normal map) ![]() (And here are the crap shots) ![]() and a closeup of the head: ![]() and a closeup of the mouth: ![]() and a shot of the polygon detail (all of which fits nicely into a normal map) ![]() Again, it's not too late for improvements, so please post any comments! |
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A nasty looking piece of work! I wouldn't want to be standing under it when it got agro :) I guess you're using normal mapping or some similar technique to show all that detail. |
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yeah, I'll be using object space normal maps for the detail, the teeth and extremities are all set up correctly on the low resolution model. |
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Nice one, but a bit stolen from Half Life IMO. |
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yes, people keep saying that...but I had in mind something completely different for the record :D It's actually slightly taller than a human. What creature? Now that I think of it, it looks like a barnacle with legs lol. Fear not, it will animate quite differently. |
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A mix of Barnacle and Stalker in an organic way :) |
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stalker? I was thinking strider... |
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oh yes strider :P |
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looks good what about some warning stripes like reptiles n such have on the legs or head, may add something to it |
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wait.... you're using zbrush.... and this is for Ogre??? Zbrush can create stuff for Ogre? |
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sure, why not? It exports to obj on the low res, and bakes the normal map. |
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I never considered it. I like Zbrush! :-) |
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I like the slimey effect |
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added a wallpaper shot (much better render) |