Sci Fi Content WIP (ongoing)

Community Forums/Graphic Chat/Sci Fi Content WIP (ongoing)

Matty(Posted 2009) [#1]
See here for background info:

http://blitzbasic.com/Community/posts.php?topic=83113

Hello all,

I thought I'd post some images of work in progress on a fairly basic 'corridor', as rendered in blitz3d.
I'm hoping to do a few other simple corridor sections, T-shaped X-shaped L-shapes junctions, a few with stairs before I move on to doing some less generic rooms.

Once it is all done I'll post a download link. I hope some people will find them useful as placeholder graphics - I wouldn't think they're good enough as 'finished product/game quality' graphics (and as such won't charge for them).

Here are some images (WIP remember):














tsmpaul(Posted 2009) [#2]
That's some good looking stuff there! I like the loose cables, and the glowing blue panels.


slenkar(Posted 2009) [#3]
very good, that could be used in a game no probs


Kryzon(Posted 2009) [#4]
You know, this isn't half bad.
Where did you get the textures?


Matty(Posted 2009) [#5]
I bought the some of the textures from a site called "Gamebeep" and made a few myself. It actually looks very different from what the above screenshots suggest now as i've made a lot of changes, and am still doing so.


Zeotrope(Posted 2009) [#6]
I can see why u call them placeholders....I do the same.

But the gereral gloomy look n feel is there.....and I'd like to see some relective glass or an effect approximating that.

Nice


Tachyon(Posted 2009) [#7]
What are you using to create this scene with?


Matty(Posted 2009) [#8]
Softimage XSI -> export in directX format -> Import into Giles -> Lightmap in Giles.

Annoying thing is that Softimage XSI has a great format called dotXSI which would be lovely if there were a convertor from it into b3d format and I may end up writing one but there doesn't seem to be any way for me to export other than that - I'd also prefer to lightmap it in Softimage which gives me a lot more control.


Matty(Posted 2009) [#9]
Hi, here are some updated screenshots. I will probably start on more varied corridors and some rooms next.

Currently have done: Interchange / Connection pieces for Corners, Tintersections, XIntersections and Stairwells, Corridor1

















Ricky Smith(Posted 2009) [#10]
Very impressive - much better than mere 'placeholder' and the ability to construct from parts increases their value many times over. With higher res lightmapping they wouldn't look out of place in a game at all.
If you've purchased some textures then maybe you should make a small charge - at least to recover your outlay - they are worth it.


Matty(Posted 2009) [#11]
Here are two more pieces - a typical 'alienesque' corridor and a more open one. I'll begin working on some rooms next.
















Matty(Posted 2009) [#12]
And the first room I've done so far, still a bit of work to do on it but it's coming along okay:





Oh..and I've finally worked out how to apply my lightmapping in XSI rather than giles, procedure is as follows:

1.Create mesh, texture it etc export as plain fully lit mesh in directx x format.
2.Remove all materials from mesh, then apply a strauss or lambert shader to the model, place lights, render to texture 'lightmap' and export this also as a directx x model.
3.Load both models in blitz3d, parse through the vertices and surfaces assigning the relevant UVs from the lightmap mesh to the 2nd tex coord set in the first.
4.Export model from blitz3d as either a b3d model using jfk & ricky's code archives entry or as my own model (which is really only of any use to someone using blitz3d).


GfK(Posted 2009) [#13]
I wouldn't think they're good enough as 'finished product/game quality' graphics (and as such won't charge for them).
They're easily as good as the graphics in Half Life 2. Looks much better now the shadows don't have blocky edges.


Grey Alien(Posted 2009) [#14]
Looks good to me, when will it be playable?


Ked(Posted 2009) [#15]
Looks really nice. They would be good for a horror game.


Ginger Tea(Posted 2009) [#16]
a typical 'alienesque' corridor



im thinking get into the garbage chute ya big wookie


puki(Posted 2009) [#17]
Mmm, this is all starting to look sexy.

How free will it be?


Matty(Posted 2009) [#18]
Hi all, thanks for the response.

I'm not making a game with this, I just felt like making some content then, once it is finished and polished, putting it available for free on the net.

** If ** I were to make a game with this I'd probably try and recreate a single session pen/paper sci fi horror rpg a few friends and myself played that was run in a convention called "Dead Metal" a year or so ago. But that may not ever come to be, more likely I'll just keep making rooms and stuff.


Matty(Posted 2009) [#19]
Good Morning all,

I've put some more rooms together during the time the server was down. Here they are:

(a small laboratory, command/bridge area, and another cryotube/sleeper room.)

Oh..Ginger Tea - I agree, I thought the same thing when I put that corridor together.

Also - I think I need a bit more light in these few scenes, didn't realise how dark it was when I put it together.

























tsmpaul(Posted 2009) [#20]
I like the command / bridge area - the view out the window's a nice touch! Shadows are looking much better, and those are some great floor textures too.


Matty(Posted 2009) [#21]
and wait, there's still more....









EDIT - I'm going to have to fix the lighting levels, they look fine on my monitor but not on others.






Sung(Posted 2009) [#22]
Matty,
you do a lot of work thats fine.
But it looks like the textures fit not everywhere.
Do you make the textures by yourself?


Matty(Posted 2009) [#23]
Hi Sung,
The textures I have bought from a website, but I'm probably a bit careless with the UV Mapping at times.

Once I've made the set number of pieces I am planning on making (only a couple more) I'll begin polishing and adjusting the existing meshes/textures so they are a 'better fit' and hopefully the quality will be much greater.


Sung(Posted 2009) [#24]
Hi Matty,

I like your work very much and if you spend a little more time in adjusting this content will be looking great.

Hope to see more!


Naughty Alien(Posted 2009) [#25]
..it seems you spent a lot of work here Matty..very nice work..as it is WIP, i would say its looking very nice, and final touch will make it way better...very nice..


scribbla(Posted 2009) [#26]
nice stuff Matty

one of those shots reminds me of the freezers in aliens


Matty(Posted 2009) [#27]
Thanks,

@David-H - I had Aliens playing on my laptop to use as a reference for a few of those shots, including the old 'freezerinos'.

Next stage is to start polishing the bits and pieces.


Ruz(Posted 2009) [#28]
these are definitely getting better.

The quality seems to vary a bit and the lighting is a bit drab, but coming along anyway.

you seem to have these really oversaturated colours thrown in with stuff

that is bordering on grey in places and this needs working on I feel.


Matty(Posted 2009) [#29]
Hi Ruz,

thanks for the feedback, very useful.

I'll look into the lighting - it is a bit -grey/dull- at the moment - I'm guessing I need a few brighter light sources?.

And I'll have to find out what you mean regarding 'oversaturated colours' as I don't really know anything
about colour theory...yet.