animation test
Community Forums/Graphic Chat/animation test
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been doing some more anim practice![]() ![]() |
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oops that belt buckle isn't right looks great otherwise |
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oops that belt buckle isn't right The way that guy looks, I wouldn't have the balls to tell him ;) |
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Love it. |
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its just the skin weighting. haven't quite finished it yet, so the belt is distorting a bit |
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Hey it's Bruce Willis....didn't see that animation first time around. |
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good chars, |
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Also take a look at Bruce's sleeve - it's jumping up and down on his right arm. Other than that... amazing! You did the models yourself? |
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What I see is that their feet point unnaturally upwards when at the contact keyframe (for either leg) - especially the Willis character. Also, both their heads kinda bob around a bit, when at their right leg's contact keyframe. I don't think people do that when walking. |
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wow Amazing :) Which modeling software do you used? |
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Thanks for the feedback. yeah a few things to put right. for the head perhaps I should just use IK to pin the head in place but with a small weighting rather than keyframing it. I am not a proper animator anyway so I am pleased to have got this far. The point was really to show off my model and textures in realtime and moving |
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Wow. Some niggles as pointed out above, but that is impressive. Maybe you should leave Bruce's limp in. He usually is limping in his films anyway, after being involved in some action scenes. ;-) |
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Impressive as ever, Ruz. |
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Also, both their heads kinda bob around a bit, when at their right leg's contact keyframe. I don't think people do that when walking. This is actually common, you end up learning about this in animation. |
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excellent stuff :) |
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cheers guys. one more for you perusal. I think this one is one of my better ones. Figured out how to make the gun stay still. you just do a linear curve for the key frames. ![]() |
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best. bruce. ever. |
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This is actually common, you end up learning about this in animation. I don't believe that is common, unless he is purposely trying to convey a limping of some sort. ![]() Following the principles of balance, humans tend to naturally walk with a head following a symmetrical motion: ![]() (he fixed that in the last gif, as far as I can see) |
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Nice work. Do you have other characters? |
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Really nice now! How many polys on each model? |
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security guard is around 5,500 tris bruce is around 10,000 zambani - my folio is in my sig |
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![]() |
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![]() model by mr rockstar. texture by me |
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HI all! your graphics is very good!! you can create a character for my game? bye |
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wet tshirt competition |
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![]() |
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Eunuch? |
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well cock and balls are always distracting:)![]() just in case anyone is interested, these are all real time shaders. the hair is using shader fx shader and the clothes/bodies is using xoliuls real time viewport shader for 3dsmax |
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Awesome. Yippekayay. |
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caff you missed the end bit off:) this one is a little different ![]() |
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delicious walkcycles! |
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LOL @ last walk cycle |
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why is the last one goose-stepping ? |
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why is the last one goose-stepping ? He might be chaffing! :D Seriously, that animation would look okay on a zombie of sorts me thinks! Dabz |
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I walk like that when I've recently had cramp. |
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the animation is great but a little constructive crit... the woman walks like a man, in post #23 could you 'feminize' her walk cycle? |
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well looking back at the woman i more feminine walk might be off which reminds me of vasquess have you ever been mistaken for a man? no. have you? |
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Nice anatomy modelling. How did you study anatomy? did you draw a lot? I walk like that when I've recently had cramp. Hahahaha |
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cheers for the comments. Kryzon, i did study life drawing as a did a degree in scientific illustration. Previous to that I did a HND in wild life illustration so I do have a drawing background. I don't really draw these days, i just use a lot of reference and then make bits up:) The woman is meant to be tough, so i don't think she needs to be that sexy in terms of her walk. |
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Hey Ruz, a couple of things that jump out at me: Some of the run cycles have the arms too far back (might be perspective though). And women don't walk like that (they can't walk like that) as their hips have to sway to make room. Women's hips naturally sway a bit... arf. Other than this, quite outstanding! Absolutely love it. I hear you are on unity these days? I'm still doing iPhone games, but for myself these days instead of contract stuff. How are you finding Unity? I was put off by the price mostly. |
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yeah I agree with a lot of the comments made, just have to get the time to fix up stuff. I tend to do a little animation every month when i have time. Rob, unity is really nice, been working on some stuff with adam gore latest update ![]() unity is quite dear but would buy it if I was making game to sell as it would probably pay for itself quite quickly. I don't really need the shadows stuff for this project so will stick with the free version for now |
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nice gfx son, |