Jayhawk
Community Forums/Graphic Chat/Jayhawk
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Hi there, did this a few weeks ago, still interior needs to be textured. ![]() ![]() ![]() ![]() |
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Very well done. Can't find anything to critique. Would be cool to see it a more real world lighting render? |
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Thanks! Those pictures were realtime renders. I had problems with the smoothing groups when importing the model to Blender, so it didn't look that clean there. The Blender importer seems to lack some features, but I'll see what other methods to render the mesh there are. |
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I cant even see the pictures... Pic-Upload.de *************** Site don't allowed |
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Funny, I don't know why that is. Maybe try to copy and paste the link? |
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This looks great - nice colours. Best dinosaur so far from a Blitz user. I'm more of a T-Rex/Raptor fan myself though. |
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So what about this?![]() |
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I can see a helichopper in the first post, and post #7 has a weird dinosaur. |
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quote I can see a helichopper in the first post, and post #7 has a weird dinosaur. /quote Yeah well, I'm not sure how puki saw a dinosaur in those pictures but I thought the Idea was quiet amusing. |
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Looks like a chopper indeed. I don't like this sort of 'real world' stuff for games, makes it kinda boring - if realism is what you were going for, then well done. If it were a Goblin Airship or some fantasy vehicle, I'd like it more. Oh, those were realtime renders? how did you get the propellers to motion blur (in other words, what engine\shaders were you using)? |
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i stoled one of your helicopters i parked it next to my acura... you want it back you has to pay a ransom ![]() |
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I still can't see the pictures when I copy the link - I get some kind of "Pic-upload.de Site don't allowed' whatever that means. |
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@Kryzon: Yeah realism was what I was going for, so thx :) I know sci-fi or fantasy models have their own flair, but this one wasn't supposed to be. I used Xors3d and BMax for rendering, applying a simple sphere map on the hull and windows. The motion-blur could have been done using shader support of xors but I decided to prerender it with blender and apply the texture on a sprite. It looks better and is faster than realtime-motionblur. @Matty: I re-uploaded the pics on another image-hosting site, let's see if that works for you. @Leon Drake: You can keep it, I made a backup of all the files ;) |