Subsim Project (BlitzMax + MiniB3D)
Community Forums/Graphic Chat/Subsim Project (BlitzMax + MiniB3D)| 
 | ||
| Since last month i work with a professional programmer on a blitzmax + minib3d subsim game. Here are the game models i made for the project. Hope you like it :-) http://www.blitzforum.de/upload/file.php?id=9098 | 
| 
 | ||
| Nice. I especially like the textures, they aren't all that clean and that's what's making them realistic. Did you already try to render an occlusion map with gile[s] for example? It might add a bit more depth to your ships. Also maybe upload some closeups of the carrier, there's enough detail you're hiding from us ;) | 
| 
 | ||
| Hi ecloo thanks. The ships are extrem lowpoly. The carrier has without planes 620 poly. A airplane has 230 polys. There are only details on the texture. I have made only 1 texture 512 x 512 pixel. These texture is for the complete fleet and all follow ships that i will made. I hope that will be easy for modding the game because many can made a mesh but many have problems to texture it. | 
| 
 | ||
| They do look good. | 
| 
 | ||
| I especially like the aircraft carrier. | 
| 
 | ||
| I'm impressed by the water! Are those reflections real-time? Or just the same meshes below the water plane? Is that plain miniB3D, or is it using the extended version? | 
| 
 | ||
| Looks great! | 
| 
 | ||
| MiniB3D is just DX7 right?  I ask because I'm starting to use Xors3D.  Since MiniB3D is is BMax...can't it be upgraded to DX9 now? | 
| 
 | ||
| MiniB3D is OpenGL, using the cross-platform GL functionality that BMax has. It's quite expansive (if you take the time to learn OGL and game engine programming, of course). | 
| 
 | ||
| Hah yeah that's right, I actually knew that but forgot...(hence it's cross-platformedness!) Looks great though! | 
| 
 | ||
| I wonder how long it would take to do a battle-ships type mini-game with that  :) | 
| 
 | ||
| _Skully:  I thought the same when I saw those models. | 
| 
 | ||
| _skully i didn't understand? | 
| 
 | ||
| Battle Ship is a board game here in the US.  I do not know if it is abundantly available in other countries.  But it is a classic board game that has been around for 30 or more years and still survives today. I think you could make a great BattleShip game with those models as well. Mixed with a good AI and multi-player, you could probably sell it on the portals. | 
| 
 | ||
|  is the game when it first came out...  is a spin-off someone did | 
| 
 | ||
| :) | 
| 
 | ||
| ah thanks. No the game will be not like Battleships or in german called "Schiffe versenken". It is a mix of classic chess an the "panzer general" series. Btw. this thread was for a subsim action simulation, but the concept was changed to a 2D strategie game, that i made now with Xaron. | 
| 
 | ||
|  is the game when it first came out... Here is a photo of the original Battleship game that came out in 1934.  It uses colored wooden pegs.  I am in the process of restoring it.  I actually have all of the pegs and the original manual and box for this game. Link removed as I was running out of space for photos. |