..AO tests..
Community Forums/Graphic Chat/..AO tests..| 
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| ..finally I got Ambient occlusion shader work properly, so i have decided to share with you some pics captured from PS3 debug unit..neat thingy is that its coded in my lovely Bmax ;)..I hope you like it..     | 
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| All looks very nice. I know it's part of the effect (possibly) but the bright glowy stuff does make it hard to see, or at least appreciate the scene. | 
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| howd you get it to run on ps3 | 
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| ..compile on Bmax side producing code for framework i have created, and its using Phyre as a underlying renderer, so basically Bmax project run, extract proper code and run compiler for extracted code/from withing bmax/, and push compiled code with media trough LAN cable to PS3 debug unit where its running.. | 
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| i wish i could have more info about Bmax2, so i could came up with something more compact, but its working this way, even not fast as I wanted.. | 
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| Can you make a split screenshot of a scene 'with' and 'without' the effect, just so we can see the difference? Same camera angles, same lighting. |