pixel pushing
Community Forums/Graphic Chat/pixel pushing
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finally managed to write my own map editor, no big issue for most of you guys i know.......but im a chuffed old man back to 2D ![]() Last edited 2012 |
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Your graphics and layout look awesome. That's where being a chuffed old man comes in handy over the eager young learner. Does the layering mean you have tileable graphics that are overlayed\backgrounded in relation to actors? |
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yep , i wanted to have the player go behind scenery, into rooms behind trees and such like. you can also set each layer to have its own scroll speed, i also got Map Tags in their, 5 tags per Map(x,y,z) you can have 2 modes `Edit` and `Preview` `Preview Mode` allows you to add a sprite and a background image to the map, just so you can test what a sprite looks like against the map. In Preview Mode you also get to see the fine scroll in action, `Edit` mode is like a normal Editor Image shows Map Tags Panel in Edit mode, the Red & Blue squares show that a Map Zone holds Tag info ![]() |
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I would buy that. :) |
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double post :/ Last edited 2012 |
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Amon ...man it needs more work , its not a full product yet (W.I.P) i will zip a demo up later, for some feedback needs: select BLocks (thinking of how to do this) Preview mode change to full game `Engine`mode plus anything else i can think of Last edited 2012 Last edited 2012 Last edited 2012 |
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This looks good, create a module for monkey and i'll buy that too :)! |
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im really thinking about getting monkey, i use a bit of xna so monkey and xna sounds too good to be true, just reading up to see if monkey and xna networking can be used as extern the map ed is written in blitzplus |
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The XNA target works great on monkey - haven't tested it on the actual 360 yet but will soon. What kind of networking stuff you looking to do with XNA (out of curiosity)? |
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im mainly the graphics department and a bit of blitz & xna but i got my son looking into multiplayer stuff, hes got results , just need more understanding of how to package everything up, or a good tutorial im pretty sure im going with monkey now i figured out a getpixel() xna method for color collisions which was a major issue |