Huds resources, where?
Community Forums/General Help/Huds resources, where?
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Hello, I'm looking if there is a web site that offers video game huds for me, because in the design 2d'm really bad and I have just done this.![]() |
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What do you need exactly? If I'm bored one day I could whip up something for you. Tell me the targeted resolution and maybe some examples of HUD designs that you like. |
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I doubt you'll find many HUD resources as they're usually made for a specific game, rather than being generic. |
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The idea is to make two indicators, one for damages and other solar Energia. In my oroginal idea of ​​trying to put the image above multiple frames into animated display showing the health status of the robot, in which case a tire Averie, the indicator should flash between red and black rim averidada alucivo to that, both in than on solar panels. The display screen Energia Solar, would be a simple bar that according to state health panels, store the Energia. That would be all and the design would be more accommodated to the project. I'm working with a 512 x 512 image which are tucked in all frameworks for that animation. A greeting. ikewise if I want to collaborate design is completely open to ideas that are sure better than mine both improvements and construction. ![]() |
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If you want to show "damaged areas" you should make them single images. For each part you have to draw 2 images: OK and DAMAGED (or use the same image but "colorized" with SetColor 255,0,0 or SetColor 0,255,0). After all you just draw all parts on the same x,y - so they result in a image similar to the one you posted. For Engery: Have an image displaying ALL parts - but do it grayscale. Now you just draw the image (drawsubimagerect) from the top to the bottom - height is depending on energy. Play with Blendmodes (shadeblend, lightblend ...). Hope you got the idea, good luck. bye Ron |
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I'm just asking God, that our friend NostalgicAlgorithms him from a terrible state of boredom if I have help xD. |
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Hud energy :D![]() |
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My suggestion used your idea to save space... so "damage" + "energy" are drawn in one "image". Your battery is something which should be layered too (hull + cells) so you can color "empty" cells different. bye Ron |
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full energy.![]() Low energy. ![]() I do now see how the health of the vehicle. |
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I think that energy cell looks great! |
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remove the used cells totally would be better. that way you could see at a glance how many cells are left :) |