Asteroids
Community Forums/Monkey Talk/Asteroids| 
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| Converted this code into Monkey and added a few bits. http://www.therevillsgames.com/monkey/asteroids/   | 
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| Would you mind sharing the Monkey code?  I have bought it and need to get started.  Would be nice to see the side by side comparison. | 
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| Nice. :) Would love to see the source as well. | 
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| Well, I decided to make a very simple version just so you could see some source code, and it got a bit out of hand. Sorry for butting in to your thread, therevills. | 
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| No worries Warpy - thats cool, it good to compare :) Here is my source: | 
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| Added "glow" around the lines and changed the colours a tad:   | 
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| A nice improvement to the graphics therevills, but god it's fast!  :-O | 
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| Can't you make it more "glowy"? At the moment, it just looks like a wider line has been added on. | 
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| Thats why I said "glow", in quotes :) Im waiting on the bah.glow mod :P How would I make it more "glowy"? | 
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| I think some falloff glow would look better, now it looks like the glow is just a fat alpha transparent line. Should be simple to implement: just draw the objects bigger and smaller a few times and lower the color in each iteration. Last edited 2011 | 
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| Ahh  of course... Ta! | 
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| Like what Lumooja said :-) | 
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| Any better?  Seems strange where the lines join - alpha on top of alpha... Last edited 2011 | 
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| Make a steeper falloff: more color decrease and/or less shape size iterations, it's too big now, but it's still better than your first glow. Maybe it would also look better with a exponential falloff, instead of just a linear falloff. Last edited 2011 | 
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| This looks better moving:  Also with Flash and HTML5 the alpha values differ, so I havent uploaded the swf file... I liked Warpy's thrust effect, so I added it to mine :) | 
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| Looks much more "glowy" now :-) | 
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| I played both versions (without and with glow), and the version without glow looks and plays better.   The glow looks like mustard more that a glow. Jason |