| v0.12 is online ... here's the changelog: 
 
added	: Vector.setW:Void(w:Float = 1.0)
added	: Light.setLightType:Void(lightType:Int = 1.0)
added	: Entity.addChild:Void(child:Entity)
added	: Mesh.setCulling:Void(culling:Int = 0)
added	: MeshCulling:Void(mesh:Entity, culling:Int = GL_BACK)
changed	: S3D.createCamera() now has the optional parameter "parent:Entity"
changed : S3D.createLight() now has the optional parameter "lightType:Int = LIGHT_POINT" and "parent:Entity"
changed : S3D.loadMesh() now has the optional parameter "parent:Entity"
changed : S3D.refMesh() now has the optional parameter "parent:Entity"
changed	: CreateCamera() now has the optional parameter "parent:Entity"
changed : CreateLight() now has the optional parameter "lightType:Int = LIGHT_POINT" and "parent:Entity"
changed : LoadMesh() now has the optional parameter "parent:Entity"
changed : CloseMesh() now has the optional parameter "parent:Entity"
changed : you can now use transparent texures
changed : backface culling is now active per default but set to "no culling"
surprise: the Example works on Android, GLFW and iOS
 
 
  
 Now the archive contains a folder "modules" and a folder "bananas" so you can extract the full S3D update over your monkey installation.
 
 The example in bananas/s3dExample shows a small island in the sky with a tree and a rock. If you want to compile this you have to build the example (not run), go to the build folder and open the CONFIG.TXT. Add "|*.obj|*.mtl" to the list of textfiles and rebuild the example. I've test it with all available opengl.gles11 targets and it will work.
 
 Important: Ever use "SetUpdateRate" in OnCreate() ;)
 
 http://www.sedm.de/monkey/s3d/s3d.zip
 
 have fun!
 
 
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