Threads and Unsigned Types?
Community Forums/Monkey2 Talk/Threads and Unsigned Types?| 
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| Now Monkey 2 (BlitzNeXT) is being discussed I would like to know if these ( Threads and Unsigned Types ) are something can be added. As others I would like to use Monkey 2 to develop multiplayer games ( rewrite an 2d ISO MMO I purchased a couple of years ago and sadly is coded in VS6 ). I need to use unsigned types a lot, and threading is really needed for using all CPU cores. If Monkey 2 could been developed with Threading / Types / DB can be a powerful candidate for server things, for online games. Thanks! Amando | 
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| Massive +2 for threading. It would be cool if it was built into the language, let us create threads in a code block and have the compiler figure out the magic. | 
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| Threading would be very nice to have with propper language constructs (parallel for loops, wait/signal commands, synclock object, etc.9 | 
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| Some C++ threading stuff: - POCO C++ Libraries (Wikipedia) - POCO Features - Platforms:  Desktop/Server: Windows, Linux, Mac OS X, Solaris, HP-UX, AIX Embedded/Mobile: Windows Embedded CE, Embedded Linux (uClibc or glibc), iOS, Android, QNX, VxWorks - OpenMP - Intel TBB - more... | 
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| I suspect that threading will largely be determined on how the GC is setup. Write barriers and such can get really hairy pretty quickly. I hope that maybe the GC will have minimal coupling in that it could be replaced if needed. Perhaps steal the one from NIM (soft real-time, multi-threaded) |