Candy's Space Adventures v9.37 available now!
Community Forums/Showcase/Candy's Space Adventures v9.37 available now!
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Hi everyone, Recently, I've created a new logo for this game: ![]() Candy's Space Adventures: The Messages of the Lillians new Logo. This game is a Space/Adventures game made by Xilvan Design. We use Perlin Noise for aleatory terrains and we may explore 1753 different planets. Explore a deep universe composed of 17 galaxies, 170 solar systems and 1700 new planets. Take the spaceship to explore them. Blast Asteroids, evil ufos, chase comets to save Candy's Space Adventures. There is tons of bonus & challenges, the graphics are enhenced and more detailed. Maybe i will use the same engine for my new games. I'm working on new games presently. I'll keep working on new games soon! I may need some more ideas to continue. The new upcoming project are in preparation in my studio. It is callen: Candy's Space Mysteries: Missions on the Blue Planet. "Let's Keep working on new games." Friendly, |
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Hi everyone, Recently, I have finished v9.37 of one of my game callen: Candy Space Adventures: The Messages from the Lillians! "Candy's Space Adventures is a Plateformer/Spatial game made by Xilvan Design. In this game, discover 1753 planets. It will be possible to go from a galaxy to another. For a star to another. By destroying ennemies, save other animals trapped in Cages, grab bonus like Bones, Crescents, Silver and Golden Bones." - Download Candy's Space Adventures v9.37 - follow this from cnet.download.com, GameFront.com and Softpedia.com: A cosmic gift from Xilvan Design _____ Screenie here: ![]() Click above to see! _____ Video #1: _____ Friendly, |
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What's a noopy? |
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"I want to call to call my secondary character snoopy, but don't want to get sued over it" |
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I'm trying to find a new name for Noopy, it looks like is already taken. Maybe Tricket ! Candy may also change her name for a secret mission. |
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A "secret" mission....lol Seriously though, 1700 different planets I can visit? Awesome. |
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Seriously though, 1700 different planets I can visit? One for each released version. |
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My dogs' are named Lilly and Noodle. ;) Also, keep up the good work. I'm still not quite sure what your games are about, but you're very productive! |
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I'm trying so hard not to ask if the secret mission involves her sniffing Uranus, but I just don't have the self control. I tried to download it, but either your website is not responding or there are some issues along the route. |
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Xylvan keeps on truckin' |
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Hi everyone, I've just published version 1.87 of this game callen Candy's Space Adventures: The Messages of the Lillians. I've adjusted a portion of code which was teleporting to player and his animal friend to a distant star or the central sun. It is finally released on cnet.download.com, softpedia.com has received more than 400 downloads yet on both websites. I'm presently working on a new version full of hope for Xilvan Design. I may continue creating this game until version 3.01 or more... Candy Racing Cup will come back with more features. Lights of Dreams III is presently at version 0.97 and is set at English default. When I say "keep working on games !" I try to encourage everyone who are creating games. Maybe I'll come back with tutorials for many of newbies and more Advanced blitzeans, especially for Xilvan Design spritelib. Friendly, |
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I'm presently working on future version of this game: I must unlock ufos and debug the asteroids. Edit: We can now see ufos everywhere in the Lillians Universe and I fixed the Asteroids. I'm presently working on new versions of my games, the website are opened to visitors and I fixed everything you need for download ! See you next time ! Friendly, |
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Man I don't know how you code with all those narcotics running through your system - but that video is beyond epic. Quite possibly the most surreal experience I've ever witness on a You Tube video, but definitely epic. :D |
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Hi everyone, I'm still working on this game. Candy in Space had nine versions: -one for Candy to the Space I. -one for Candy in Space II. -seven for Candy in Space III (officially divided in two parts). I loved so much this game that I decided to create a sequel callen Candy in Space IV, which turned out to Candy's Space Adventures. Since today, A version 2.27 is available, I will connect it on my page. I still have to check for the suns transition between planets. Maybe I'll add more A.I. for flying saucer( Ufos ). This game will be free and is for everyone out there. Friendly, |
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Certainly can't fault Xylvan's dedication. This sort of motivation and dedication puts most of us to shame. :) |
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Hi everyone, I'm at version 2.55 of this game. I verified everything in the game. I even created a new logo. (see above) I removed some of the lights I used in the game. Today, I'll add artificial sattelites and comets, I will also fix the wormholes. I reedited the the dogs' textures and remodeled the spaceship. Now, the installer's exe takes only 40.0 MB. Friendly, |
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Hi everyone, Sorry for double post, but it has been a long time since I published in that topic. The Version 3.17 will be available soon in my website that I'm presently enhencing the website for better look and use. I'm finally done with comets and satellites displaying. I prepared a new version for Lights of Dreams III. It will be version 1.01. It is available now on my website: - Download Lights of Dreams III v1.01 - Friendly ! |
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Hi everyone,* see above I've managed to publish Candy Racing Cup: The Lillian Rally What's new v0.57 - Skies, clouds & sun. - Winds in grass and trees leaves. - Metalic effect for car. More to come ! _____ P.S. Please comment ! *It have been a long time since I posted on that topic. But sorry for triple post. |
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P.S. Please comment ! I normally wouldn't but since you insist...I don't get it. I feel like I'm on a bad trip. What's with the rocks falling out of the sky every 15 seconds? (eg; 3:01) Why does the dog sweep grass away by spinning around in circles? (3:10) Why are the flowers floating four feet off the ground? (3:36) The day/night "transition" at 4:53 is laughable. Why/how is a dog flying a spaceship? I'm all for people being enthusiastic about programming, but I just cannot make sense of where you're trying to go with this. I'm off to find my Sergeant Pepper CD... |
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What's with the rocks falling out of the sky every 15 seconds? (eg; 3:01) Asteroids/meteors/meteorites? Why does the dog sweep grass away by spinning around in circles? (3:10) If doing it while sitting, it could be expressing its anal glands. Why are the flowers floating four feet off the ground? (3:36) These are special breed of anti-gravity air flowers. Why/how is a dog flying a spaceship? Dogs were in space, before men. |
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Answers to the questions of GaryV: 1) What's with the rocks falling out of the sky every 15 seconds? (eg; 3:01) - météorites coming from Space. 2) Why does the dog sweep grass away by spinning around in circles? (3:10) - It illustrate spiral flower growing. 3) Why are the flowers floating four feet off the ground? (3:36) - I Don't know, maybe its because of the size of the flower, who are tree times the size of little flowers. 4) Why/how is a dog flying a spaceship? - It's only a game with a special scenario! Dogs were in space, before men. |
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météorites coming from Space Yes, I realise that. But what I meant was, why do you force the player to watch it every time? |
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Yes, I realise that. But what I meant was, why do you force the player to watch it every time? Wouldn't you stare towards heaven if meteorites are falling down? :D Honestly: show it ONCE to the player, each further meteorite/asteroid could be presented on your skybox/skysphere with a blinking circle or so (so people recognize : ok, object in that direction). Overall: presentation style seems stucked for years: improve that please. bye Ron |
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As you asked for comment, mine would be: "what's new?" Nothing seems to have changed in years, but you're always trumpeting the latest release. |
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Hi everyone, Maybe I'll add Multiple opposants or Friends Mode. Add more animals enhencing planets, with us, among the ones we had found in cages. Maybe they have SpaceShip to discover new lands. All those ideas poured together will give the game a 5.01th version. Friendly, |
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A most unique art style..... :) |
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I've always stayed out of any of these candy threads, because- frankly- I didn't want to be unkind and had nothing kind to say about them...ever. But now I have punished myself to watch this youtube clip, mesmerized by the dreafulness of it all the way through, as though it was 1980 again and people just figured out that computers can draw polygons and make noise. I already feel catastrophically bad about writing here, but I see how people start poking the dead horse- or dog in this case- and I figure it's better to just be completely honest and get it over with: Xylvan, if you happen to be 12 years old, I'd like to congratulate you on your first experiments and foresee great things for you in the future. If you're over 50 years old, I salute your courage and stamina to dabble in the world of computer games, which appears to be so dramatically far our of your comfort zone, but you're dong a great job. If you're anywhere in between those ages...but have a diagnosed condition of some sort, forgive me for coming on so strong. If you're generally in good health and have no other pathological damages, I'd really suggest to have some higher aspirations, consult with a decently experienced programmer and designer and make smaller steps to improve the fundamentals of your "engine"! Don't just run with a dreadful execution, trying to stomp some ideas into them and then fish for patronization here! It's not good for you, really, it isn't. Here is what I would sincerely suggest to you: 1. Scrap everything! 2. Make a little movement "sandbox", where you try to have the dog move one the ground as if the paws would stick to it. Try to make it as realistic as possible when it turns and walks about. It's a matter of taste, but I think the dog could be cute, if it was at least moving someone decently. Consider gravity, level (balance) and so on...consider inverse kinematic for the legs! 3. figure out nice camera accompaniment, how to control camera behavior and blend camera animation based on queues, for examples. 4. work on shading. Try to figure out how to setup nice lighting, cast proper shadows and so on. 5. general look. Figure out shading methods for post processing to make it visually more compelling with little effort, for example. 6. interface design. If you can't have any elegant ideas, try to look at other interfaces and let them inspire you. Consider key elements of your main character, or where it would live, to embellish or even just design the interface. Once you have a decent step 2 up and running, worthy of sharing, you could then make a post to present it, for example. That could potentially be interesting for other people to see and you can expect more direct feedback. Attach a download, so people can try walking around with the dog, no environment, just a bumpy ground plane, possibly with humps or even hills and valleys to walk through, just so show that it acts properly in more complex scenarios. Upshot, if something is so incredibly simplistic, the few things that are there should really shine. Thus far this all looks like some silly sketch to demonstrate some weird idea for a very, very tight circle of close friends and not really the general public. Now, I know, I am a complete bastard for writing all this and I'm sure I'll get some sort of a beating for it, but I just wanted to finally tell you the truth from a perspective of a bystander like I am. I don't know any of the background about you personally or the game or any of this. And that really does not matter either. I think a person with your uncanny stamina has fantastic potential to pull of crazy games, especially if you had some help. Be it to take over certain parts of the production or simply to support your own growth as a programmer and designer. You should hold your head up high, keep enjoying to do all this, because you must have great pleasure in doing it, but strive for greatness and not feedback or what ever the reasons may be for you sharing all this so prominently. You can do it, you are deeply creative and have a unique boldness about you. Let it be worth more, because it can be! |
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You know, I'd really like to know Xylvan's story. At this point, it's like the most epic piece of performance art ever. As an example of Xylvan's genius I give you; 4) Why/how is a dog flying a spaceship? - It's only a game with a special scenario! Dogs were in space, before men. Take that you doubters! (Especially you GFK - this is obviously a link to the theories of Velikovsky and possibly a reference to Madame Blavatsky. It wouldn't surprise me if X is a Theosophist with strong Masonic ties!) Furthermore, I am convinced years from now, when B3d is absolutely defunct and all the conforming asteroid clones/tank games/platformers are dead 1's and 0's, Xylvan's productions will be celebrated as Outsider Art. Bravo Xylvan and long may you continue in your quest! Woof! |
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Dogs were in space, before men. You mean GaryV's genius [post 19] |
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this is obviously a link to the theories of Velikovsky and possibly a reference to Madame Blavatsky Pah, go talk about your ballet dancers somewhere else. Now, I know, I am a complete bastard for writing all this and I'm sure I'll get some sort of a beating for it Not while I'm here, you won't. I'm public enemy number 1, me. I'm the *only* public enemy, insofar as the resident forum "turd-flinger's society" are concerned.So you're quite safe. |
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At this point, it's like the most epic piece of performance art ever. When does performance art on a forum become spam/trolling? I think Xilvan crossed the line aeons ago. Xylvan, if you happen to be 12 years old, I'd like to congratulate you on your first experiments and foresee great things for you in the future. Try again- he's in his 30s. |
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I feel bad for Xylan he makes a good attempt to make a working product and my only concern is at this point and time it seems that he is just making it worse. I have given him my suggestions and so as many of you, but no matter how many times we can say something about his project he seems to keep making the same thing. I haven't seen any improvements to the engine (same dogs, same sounds, and the dark graphics hurt my eyes), and I'm not saying that the concept is horrible by any means, but you can't have a dark sky and sun that looks like its about to go dead at anytime. Here is my list: Models - poly count is to high killing the rendering pipeline. If you want that kind of detail use the extension your using and add some kind of mapping. Graphics - Work on lowering the details try to make them more color by changing the contrast or hue. The bloom is over used and in the wrong spots it seems like it being over used. Like someone else said comet should only been seen once it being over used, use something that notifies the player that is happening like a screen marker around edges of were its located. Sound - It makes me want to blow up my turtle beaches when i hear them, or it sounds like a bad puppy farm. (I know that is harsh). I only say these things out of respect for your project and the abilities you have. I have seen a lot of your work over the years, and given you multiple pointers on were you can improve your gameplay and design. Listen to what people are trying to say it may be hurtful at times, but its said in order to improve your skills. regards, FBEpypn |
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Hi everyone, I'm 32 years old. Reponse to FBEpyon: Models The polycount of each characters were 1500, but 8650. I'll reduce the amount of polygons. Graphics I reduced everything. Sound Soundsnap aren't free anymore. I composed sound with my dog. Thanks you all ! Friendly, |
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Classic response! awesome I composed sound with my dog. |
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Which end did he blow into I wonder? |
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So that's what a dog whistle is.. |
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Hi everyone, Recently, I finished version 3.37. The game were sold 7.50 but it was some sort of April Fools day. My dogs were barfing in the days and night from: 1986-2001 ( for Candy ). 2001-2013 ( for Noopy ). R.I.P. Candy and Noopy ! Friendly, |
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Hell of a lot of barfing! |
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My dogs were barfing in the days You should have called a vet. and night from 2001-2013. |
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You should have called a vet. You'd be barking not to. *ahem* |
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Hi everyone, Since last week, Hundreds of downloads occured for Xilvan Design games. I'm presently aiming for more ideas. The first idea I'll expose is to freed animals and people and make them esolve a part of the game. The more you save Cats and Dogs, the more you will freed them. Their Spaceship will be the same than Candy, or different. Maybe it will become a playable multiplayer online game. News soon ! Friendly, |
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You go girl! |
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WOW theres a lot of BIG Ego`s on this site. Keep going guy. |
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Hi everyone, Edit: July 21, 2014 I'm presently finalising this game. It will be at version 5.01 soon ! Friendly, |
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Hi everyone, Firstly, sorry for double post, Now I continue to progress and i'm at version 4.85. A partial version is done with more power. Secondly, in the new version, 17 Galaxies are now freely available in the game. But I've found every bugs related to planet loading. In conclusion, the trial version is done with more powers: 32 galaxies to explore is alot of way to play in the demo. Friendly, |
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The more you save Cats and Dogs, the more you will freed them. If the goal is to save them and then free them, wouldn't it be simpler just to not save them, hence no need to free them? I am not sure I understand the objective. Is seems by doing nothing you could score more points. In ecommerce version, 32 Galaxies are now freely available in the game. How can they be freely available if they are in a version that costs money? I still love your graphics. They have a Tim Burton meets Picaso meets Dali feel to them. |
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Hi everyone, The version 8.75 is launched on various popular websites. Hope you'll appreciate my new game and my new video. Thanks to blitz3D! I'm looking for a new ideas of games like Lights of Dreams III & Candy Racing Cup is a possibility. Friendly, |
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Hi Everyone out there, Here is the link for my new project's new blog: - Candy's Space Adventures official Blog - Here is my new Weblog for a new game: - Candy's Space Mysteries official Blog - Tons of infos to appear soon on my blog. Friendly, |