Minimalistic Tilemap Editor
Community Forums/Showcase/Minimalistic Tilemap Editor
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I decided to make my own tilemap editor for the lulz. https://drive.google.com/file/d/0BzyMN5S2kRTHNWFVRkFWVFUwVUE/edit?usp=sharing Screenshot: ![]() It's not much, but now I feel about 10 times more professional. The saved files are pretty simple to parse, at the beginning it tells you how many tiles are in the level (in case you don't like dynamic arrays) and every other line is just "t (x coord) (y coord) (tile type)" Here's the source code : https://drive.google.com/file/d/0BzyMN5S2kRTHdHlBa1B0TWNHZW8/edit?usp=sharing Input.bmx made by Tibit, and can be found here : http://www.blitzbasic.com/codearcs/codearcs.php?code=1379 |
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Since it's "for the lulz", could you possibly release the source code so we can study it? Thank You so kindly, and awesome editor! :D |
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OK, here you go : https://drive.google.com/file/d/0BzyMN5S2kRTHdHlBa1B0TWNHZW8/edit?usp=sharing Don't know why I didn't do that in the first place. Input.bmx was made by Tibit, you can find it here : http://www.blitzbasic.com/codearcs/codearcs.php?code=1379 |
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People would download it if you got picture show for what is it or what look like :) |
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Done :p |
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Good little editor you made there X54321. ;) I also made a quick and dirty tilemap editor back in the dark ages, see "ReadMe.txt" for a brief description on how to apply the resulting "*.map" file. May be a bit buggy but feel free to pull it apart for your own use. Click here to download! (Includes BlitzBasic/B3D source) ![]() |