Demo Pawn V. 0.0 Alpha.
Community Forums/Showcase/Demo Pawn V. 0.0 Alpha.
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http://www.blitzbasic.com/logs/userlog.php?log=1912&user=11907 Hello, it releases a very basic version of my project, apparently for the first time I think I'll play after a long time trying. I would like to read your comments about how little I've done. A greeting. |
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this is nice. How do you make those simple shadows? is it only a decal? Runs great and I like the trap. |
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oh btw Yue, I remember asking you about your physics setup last time here.. http://www.blitzbasic.com/Community/post.php?topic=103556&post=1257382 Thank you for this info. Unfortunately, I got broken links to Bullet Wrapper :/ |
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this is nice. How do you make those simple shadows? is it only a decal? Hello, I'm glad that you like the project. On the Shadows it is based on the FastLibs library, where the shadow is created by a sphere persige the character. :) |
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I have tried your demo, it seems to work well on my computer. Good start. :) One question that i have already asked you but that you have not answered : When your character is normal (not a raggdoll) what do you use to detect collisions with the environment ? The character controller (capsule collider) of the bullet physics engine ? |
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One question that i have already asked you but that you have not answered : When your character is normal (not a raggdoll) what do you use to detect collisions with the environment ? The character controller (capsule collider) of the bullet physics engine ? Hey, if I use the controller bullet character library. :) ![]() |
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Ok |
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Hey Yue, how do you make your ragdolls and fine tune them. Do you place the capsules and constraints manually or are you using some form of editor? |
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Hey Yue, how do you make your ragdolls and fine tune them. Do you place the capsules and constraints manually or are you using some form of editor? Hello, Convex Hull are bodies which I put manually. |
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Thanks I'm really having problems finding a suitable physics library for my demo. I might switch to physx wrapper. The only problem I am having is with the 3d model to ragdoll setup. |
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@RustyKristi http://www.blitzbasic.com/Community/posts.php?topic=99274 Newton Wrapper for Blitz3D free. :) |
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![]() ;pseudocode bodyHead positionEntity BoneHead. bodyTrunk PositionEntity BoneTrunk JointPX, BodyHead, BodyTrunk ragdoll bodies to be held in fragmotion individually.Which they are loaded by separate. |
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Thank You.. Yue :) though I wish to have some actual rig or video just to study from. I will check and have a look at Newton Wrapper too.. One thing I like about Bullet is the actual project is opensource and it has lots of examples from what I saw from other posts. Question: Is Bullet wrapper still commercial? or they already released it free as well? already went to their site only to encounter an hosting account suspended message.. http://tools.mirage-lab.com ![]() |
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I will write to the author of the bullet physics library. |
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I will write to the author of the bullet physics library. I can do that myself but very much appreciated. :-) so I guess the bullet wrapper is already abandonware? Maybe the author should release the source/binaries so someone can improve on it if they already dropped interest and support for this cool library. |
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@RustyKristi http://www.blitzbasic.com/Community/post.php?topic=105126&post=1278699 |