rogue-three-privateer,,Ported from BMax to Monkey 2 with source code
Community Forums/Showcase/rogue-three-privateer,,Ported from BMax to Monkey 2 with source code| 
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|  https://numbergamer8.itch.io/rogue-three-privateer this is a roguelike, space adventure, with random missions that involve many things to complete, its old skool 2d retro flavour. | 
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| Blake's 7 all over again. | 
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| Blake 7, and space 1999 :) | 
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| Adam, these graphics may not be to your standard, but its a damb site better than I used to be, so thanks to you | 
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| lol ok, make background of ore cargo black - that way it matches everything else. Mission track position. add an arrow or highlight so you know where you are ;) I like the jelly buttons | 
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| ok onit :) | 
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| Ive added lots of events to what can happen, also added risk to scooping, introduced some passengers can be thieves . you may trip mines etc... balanced a lot to make it a tense game, if you don't play with a good strategy you wont get far | 
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| I Like it.. | 
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| thx, I think I like it too now ive finished :) | 
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| Ive just ported it to monkey 2, source code included | 
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|  https://numbergamer8.itch.io/rogue-three-privateer I did a trade stocks on rogue3 | 
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| added a ship dealer to the 64bit version | 
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| updated graphics | 
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|   https://numbergamer8.itch.io/rogue-three-privateer Ive added ship upgrades aswell as ship sales, missile bays & cargo bays can be increased, you can buy better ships with better engines, you can buy missiles one at a time, you can fire in 4 directions or just 1,2, or 3 directions, | 
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| now has a banking system for loans and interest payments,you get better deals if you pay early , and save and load functions | 
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| Ive added to Rogue 3 a big Black Market trade computer for smuggling and Police checks. and now has Pirate Jobs | 
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| Ive ported the Monkey2 code back to blitzmax, so now got both upto date versions included, 64bit & 32bit, and MacOSX 32bit | 
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|  all programing finished so I finished the graphics | 
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| < - / + > No need to have < and > ... Minus and plus already explain what will happen. < and > is useful for non "countable" things (+ and - also works for "few" "more"...). The button "take a job" should be of a neutral color and not the same as "subtract". Ship-slots: desaturate (or lower alpha) non-occupied ones. Improves visibility of slots with ships. Desaturate the background at all to make the ship graphics pop out a bit more Passenger Cargo Ore...properly alignment (same "base" for text) will make it look better and more organized. Bye Ron | 
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| Thx Derron, definatly stuff I missed. I shall go do this | 
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|  ok, did what you suggested, and yes looks a lot better |