XLnt ii pic....
Community Forums/Showcase/XLnt ii pic....
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XLnt ii GUI is coming along nicely ..... nearly at beta-test stage. So if any of you want to beta-test in the next couple of weeks please email me ;) Also - nows the time for feature requests please, I'll try and include as many as possible :) here's a screenie - not the default color scheme BTW, but it looks nice ![]() |
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Very sexy! |
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cool ! |
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cheers beaker - wot about the pic tho ? :P |
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That looks very nice indeed! |
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Yow! Very cool yappy! Looks more "refined" than your first release... |
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it's B+ or B3D ? |
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not been tested on B+, but should work fine |
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Strange question, not as if B+ needs it. |
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Some might want to use it in B+ for the looks I suppose |
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hmmmm - just tested it on the B+ Demo and it wasn't a perfect success :( apart from having to use SetFont whenever I print something (which isn't such a big deal - cus I'm gonna use Bitmap Fonts eventually) - there is a massive slow-down (more than half-speed at some points). Don't know why - on B3D it runs at a steady FPS with debug enabled - strange?? anyway - not bad for a dry run, hopefully I'll get it working 100% with B+ :) |
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Looks very nice. I like the first one very much and I'm using it as a GUI in my rigid body object editor. Good job. |
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I've only briefly looked at XLnt, what makes II different than I ? |
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faster, more compact, more features, easier to update, and just generally nicer :) everything a sequel should be |
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What would be cool is if you could use XLnt to augment B+ with some nifty things it doesn't have. Drawing some XLnt stuff to a canvas inside a normal B+ window. Similar to the way that 3DS MAXs UI works, most of it is custom drawn. Something that would be a great addition would be collapsable/titled panels (see 3DS Max for an example). |
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Hi Yappy, this looks very sexy...as always. :) Would love to help you with betatesting. |
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That looks awsome Yappy! So here's the feature requests you asked for: make a gui_txtlist() that can return the lists selected line number with gui_gadval(), not just the selected text. XLint 1 doesn't do that and I really wish it did, hint, hint ;) Also, ability to control font heights, or better font control overall, which is also difficult in ver.1. And one more for the road; colored window backgrounds! Well, that's all I can think of for now :) One question; will the functions mostly be the same? I'm putting a lot of effort into learning XLint, and it would be nice to know that knowledge will carry over. Thanks. Oh! And gui_selector() that can have the current line made to be any item in the list. Ok, now that's all I can think of...for now $:-) |
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thanks guys ;) beaker : working on those expandable panels right now ;) MRaven : ta ;) second : fonts? hmmmm - i've never seen the point of having different fonts myself? Or is that just me? Anyway, font control may be limited if I finally go with Bitmap Fonts (damn that text bug!) - so would fine font control be missed by anyone? Window colors - ahem! look at the pic m8 - its Blue! :D - seriously, at the moment you can specify a windows color, and the color of each gadget. XLnt ii uses very similar syntax to Xlnt, so there shouldn't be too much difficulty in upgrading. |
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Frankly, yes. Font control would be missed. (at least by me :)) For example, I disliked the font of XLnt, ist was too big. A slim sexy font is a must. :) If the bitmap font is slim, I could MAYBE pass on the "sexy" issue. :) |
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what about the font in the pic - sexy enuff? |
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From the picture I would say yes... |
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How is the input and float gadgets going. Are they some what faster? And is there a way you can enable using of the num pad for entering numbers. I also wanted to ask if it was ok if I changed some of the code in XLnt 1? Nothing major just small things like changing the font speeding up somethings and change the colors of some of the windows. |
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Customizable skins, or an easy way to use our own drawing functions, would be good. It would be nice to be able to create a sci-fi look, or a fantasy look, and to use the Gui in a game. This is definitly something I would be willing to pay for, and would no doubt be of immense value to many Blitz users (Blitz is a game programming system, after all). You could have your system call certain pre-defined functions, for example: DrawButton(int x1,int x2,int y1,int y2,string button_title, string button_tooltip, boolean button_tooltip_on) And then we could insert our own actual drawing code, to effect the look and feel. The GUI looks great though! I have used Xlt GUI in my own projects, and it was definitly very useful. I am looking forward to your new version! |