Skyline Taxis
Community Forums/Showcase/Skyline Taxis
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Hello Here is a screenshot of "Skyline Taxis". It is a hover-taxi game I am working on. It will feature literally hundreds of levels that pit you against the clock as you dash through the streets of Ultrapolis trying to earn credits from your fare-paying passengers. ![]() yinch'03 |
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Looks like fun! |
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looks pretty cute, textures could use improvements tough...I personaly could not do a better job... |
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That looks cute n interesting! |
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You need police cars, traffic lights that zap you if you if you get to close, competing taxis, and an odd storyline like "Earl wanted to become a Blitz Programmer, so he became a taxi-driver.....". Of course, I have not yet made a game, so I have no right to say that it is lacking if these features are not included, yet it would be really fun to run away from the police, and then be a convict for the rest of the game :) . Altogether, it looks good so far! |
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One of the route obstacles from Skyline - a Space Cruiser, shown here as a standalone vehicle. Interesting technical note is that this model uses only 5 Kbytes of storage - that includes the mesh as well as the texture.![]() |
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How have u managed that? |
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Procedural everything. Textures stored as vector/control instructions, model stored using configurable high-level primitives. yinch'03 |
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wow! looks like fun! |
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will you ever release and will it be freeware as this looks kwl |
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make em pay for it I say. |
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A more recent screenshot of this project.![]() yinch'03 |
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what about a demo |
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This looks like the first minutes of the movie "The Fifth Element". ;) It looks very nice. |
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Give us a demo or we will send the turnips round *nod* Would you like the turnips turning up on your doorstep when you are enjoying a peacefull sunday evening? nope. So.. give us what we ask for...demo. |