Version 1... X-wing
Community Forums/Showcase/Version 1... X-wing
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Hi Guys (& Girls), I haven't posted much around here, as I only bought B3D about 3 weeks ago and Im still learning (and theres lots to learn. Anyway yesterday I spent a few hours creating a model and then texturing in UltimateUnwrap. The poly count is around 1600, but this model will only be used in certain cut scene. Unfortunately because of copyright reasons :) I won't be able to release my efforts, but Im enjoying coding it all the same. ![]() ![]() Cheers, Unc |
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Looks like the real thing! IMO I would optimize (reduce polygons) a little bit more those very thin laser gun tubes... other than that it looks great! |
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Thanks Mustang. I had the same thought myself. I also need to do a few more textures and tidy up the existing ones. I'll post the result soon. Cheers, Unc |
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Looks very sharp... great work. |
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Nice! Are you gonna make the canopy transparent with a chap in there? That would be neat too! IPete2. |
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WOW!!! Verrrrrry Nice... the Force is truly with you... --Mike |
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"Be di diiiiiiiip" <- R2D2 says: great job! :) |
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Wow i loved thr films and i could say that loks realistic |
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Thanks. Its been on a bit of a poly diet since (down to under 1000 polys), but it still looks ok. Im working on the Tie Fighters / Bombers at the moment. Cheers, Unc |
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that looks really good, 1000 polys is fine if you just want to have a couple of them... one thing you may consider is that in C++ w/ directX 8.0 you can reduce the poly count of an X file, if you send me the file i can reduce the poly count however many polys you want and see if it still looks decent, if you want e-mail me at sss_723@... |
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1000 is extreamly low poly, i wouldnt worry about it. looks good :) Zmatrix |
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Polys, or tris? |
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there was a website that had oodles of starwars .x modles iir it was closed by lucas arts. |