Joebots
Community Forums/Showcase/Joebots| 
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| I felt like showing y'all something I'd made for once, so here's an old, abandoned project of mine. There's no real objective, just use the arrow keys to move around. T and M toggle simple effects. I apologise for the generally unfinished quality and the lack of timing code. The entire level (not including robots) has less than 600 vertices. It was all done in Milkshape as I recall. Click here. EDIT: Might be a bit dark on some monitors too. | 
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| Looks pretty slick and stylish.  I wonder if there is any way to use vector graphics for the textures so that things don't get blurry when the camera is close.  That would save a lot of memory too since everything is just simple flat colors. | 
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| Thanks jh. The blurring problem was one reason I gave up on it. Actually its not so much when the textures are close as when they run away from you at a sharp angle. Go down one of the narrow alleys and you'll see what I mean. | 
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| That's due to mipmapping.  You can turn mipmapping off.  Just load the texture in code and make sure NOT to use flag 8. | 
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| Thanks again jh, but I already knew all that. Turning mipmapping off just makes the whole thing look even worse. :( |