Juno Nemesis: Remix shot
Community Forums/Showcase/Juno Nemesis: Remix shot| 
 | ||
|  Juno Nemesis: Remix. Coming soon! | 
| 
 | ||
| Was Juno coded in Blitz? Only the web page says it requires DX8, and then if you go to the free demo page, it says it only requires DX5! | 
| 
 | ||
| Yeah, it is coded in Blitz. That really should be fixed. | 
| 
 | ||
| What's been "Remixed", aside from "enemies.bb" and that damned sexy looking neon purple? :P | 
| 
 | ||
| Pretty much everything in comparison to the version available now at MKing... | 
| 
 | ||
| The original Juno was coded in 3DRAD by Rodney Smith......though had lesser quality graphics, was a lot easier to play. I'm lookin forward to the new Juno Remix. | 
| 
 | ||
| Woo. I hope your game is 2 player. | 
| 
 | ||
|  though had lesser quality graphics, was a lot easier to play.  Not anymore.  Woo. I hope your game is 2 player.  Nope. | 
| 
 | ||
| looking excellent; as always. | 
| 
 | ||
| That is looking very good. Makes me want to go and play "Gyruss" or "Beamrider". OK the fact that my C64 is not connected to anything and hidden under 3 cm of dust makes resisting that urge a bit easier. Anyway your game looks like it is really fast. |