BlitzUI: Input problem
Community Forums/Showcase/BlitzUI: Input problem| 
 | ||
| I appear to be interrupting BUI's text input on text boxes etc.  Care to shed some light on how your doing it, and what to avoid so I can fix my code accordingly? | 
| 
 | ||
| BlitzUI only uses GetKey() to find out what keys have been pressed... without seeing your code I don't know what could be causing it. Are you using Blitz+? | 
| 
 | ||
| No sir, im using plain B3d, and am not using GetKey() anywhere(I dissabled some stuff to check that.  It's really odd. | 
| 
 | ||
| No worries, I accidentally had left some code active that was causing the problem.  However, I do need to know where in the BUI include you are using getkey(), so I can replace it with a global variable that holds what GetKey() has returned each loop. | 
| 
 | ||
| It's near the bottom of UpdateTextBox()... it should be the only GetKey() in the entire library so just do a Find for it. | 
| 
 | ||
| Thanks.  It might be worth your while to make a constant CGetKey which always holds the current GetKey() return.  Then people can just use that.  Not that it isnt easy to modify ;).  Thanks all the same. |