Blitz Fishies tech demo.
Community Forums/Showcase/Blitz Fishies tech demo.
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Okay, you may have seen my fish model... I've animated it, given it fishy inteligence(!), and given it a bunch of friends to swim about with... Monkey around in the ini file for screen res, gamma, particles, etc. ![]() ![]() ![]() Download here |
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wow :) this looks ace Rob! You gonna make a game from this? I'm suprised no one has made a game where you control a fish |
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The fish in the last screenshot looks like it has just farted - but great stuff, really! :) I have no DL'ed this yet... are those caustics moving (both surface & bottom)? |
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Looks great, but regarding what Dave said, I think it's always a bad idea to base a game around a model, and not vice versa. Would you mind if this was made available directly from this site? I'm thinking of creating a small section showcasing some of the best Blitz tech demos (such as Rob's demo and some others). |
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No problem Si. Actually I created the fish for a game... I'm in the process of creating a bunch of others too. |
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OOO - looks corking to me :) |
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This is really a great tech demo!!! It runs smooth in 1280x1024x32 mode. My system specs are in my sig. in case you wanna know! Tip: You should Multi-texture the terrain with the water-texture and let it scroll smoothly...this would be a very cool caustic effect, if that's what it's called... ;-D |
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Sopi, it's already multitexturing the terrain so adding another layer caused major lag, that's why it's not doing it! |
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ow, too bad, such a reflection would have looked cool though... |
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Very nice! About the caustic effect Sopi mentioned, you could make this a user selectable option to make it look even more cool if the users hardware can handle it. |
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Great stuff Dr. Av, better than most fish-screensavers. I'm impressed :) |
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I have a game design that involves various fish. |
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Just updated the demo, it now has Caustic effects, more fish types, plants, clouds... and other stuff... it looks much prettier now anyway...![]() Download Here |
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The seond one does look nicer. The caustics make quite a bit of difference. You should scale the camera as well. Use a sin wave motion and you can get a nice distorted look. |
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First rate Dr.Av! The texturing on the fish and sea floor is wonderful and the AI amazing! One observation I would like to make. Generally speaking, you don't see fish giving off bubbles... However, gas does escape from the sea floor and bubbles to the surface quite frequently. I'm basing my comment on 16 years of scuba diving experience. Not knocking your work... Wonderful demo! |
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WOW!!! the second one looks freakin good with all the caustic effects!!! well done!!! ;-D |
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You get a line and I'll get a pole, honey You get a line and I'll get a pole, babe You get a line and I'll get a pole and I'll meet you down at the crawdad hole sugar honey darlin babe. |
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I have a suggestion for your Camera. do a Sin effect scaling the the camera X Y Z to cause that warpy underwater camera |
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Speaking of Warpy what ever happend to him? |
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...you don't see fish giving off bubbles... Yes you do, fish fart too ! :P |
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Generally speaking, you don't see fish giving off bubbles Yeah I know... But I need something to give the impression of moving the water when accelerating... Suggestions welcome.Puppy... I'll give the camera thing a go. |
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Interviews with the creators of Finding Nemo said they included three specific things to give the impression that things were underwater: 1) light filtering onto the objects and sea-floor in a 'shining through water' sorta way 2) "The camera thing" that Binary_Moon and LilPuppy suggested 3) Particulate matter spread (somewhat) evenly throughout the water. Perhaps this could replace your bubbles as an indicator of movement? |
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Hey Doc...that was pretty good. Thanks --Mike |
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Great! I guess you could sell this in japan. Especially if you use some of those (forgot name) huge & expensive japanese goldfishes: http://saturn.roswellpark.org/cmb/huberman/Kyoto-Pombe2002/source/goldfish.htm |
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"Particulate matter spread (somewhat) evenly throughout the water. Perhaps this could replace your bubbles as an indicator of movement?" That's a good suggestion. It's very noticable when diving near the surface in August when there is a lot of "plankton bloom" going on. Small bits kind of "glide" past my face mask and if the surface is choppy, they undulate up and down a bit. But of course, this is an aquarium. A seemingly HUGE aquarium none the less! 8^) The other thing I can think of is to animate the dorsal fins along the back of the fish a bit. The dorsal fin generally tends to move slightly to the opposite side of the fish from the tail as they move through the water at the lower speeds. The pectoral fins also tend to lay back along the sides of the fish as well when they speed up. "huge & expensive japanese goldfishes:" Koi |
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cool. The Caustics/ enviornmental reflections are a good effect.What it really needs is some articulated reeds... oh sure, you could animate them, bu tit wouldn't look to great. How about some verlet physics eh?? you don't really need much.... no gravity, no collisions, and no need for universiality.... hmmmm. You could even have them react to passing fish.... The only hard parts would be positioning the verts, getting good water-current based motion, and having them be affected by passing fish. Well, somthing to think on. I think articulated, non-repeating reads would make it much more believable. |
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I liked this alot. |
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coi... or coy... or coyasu :) --Mike |
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Great demo. And I loved the 'ZX Spectrum' loading screen! |
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I suppose if you wanted a really warpy fishy view you could render the scene to a texture, paint a sub-divided quad with the scene and then move all the vertices on the quad around in a Sin fashion. |
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Yeah, Koi - People told me atm in Japan everyone likes everyday Simulations like: virtual dog, virtual plant, virtual whatever. I guess they would love such a sim with "Kois", as a cross between cool Graphics and a Sotware Tamagotchi. |
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very nice too, the caustics are cool. Is it 'fin'ished yet, |
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Are tech demos ever finished?! I'm playing with my fish tonight! |
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cool |
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Nice demo, just a few thoughts... 1) Schools of smaller fish 2) Fish eating/nibbling 3) The sea ceiling should undulate gently in a sine wave |