Dude model
Community Forums/Showcase/Dude model
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This took a fair bit of tiem to skin! (I know the head is big, it is meant to be) 500 polys... ![]() |
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Looks cool, nice low poly count. What you gonna do with him? |
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A) my first ever skinned/rigged/animated model B) a game :D ;) |
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great work there, kinda reminds me of someone... |
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It reminds me of someone too...Wait! That's Duke Nukem before the steroids! |
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haha Duke eat-um ? |
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Or Dude Nukem!? |
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That's really cool. |
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I suggest you build the arms not fully up , but half way between down and up. Its easier to get good deformations that way. Perhaps the arms seem a little long too. But a good first effort |
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yep seems those arms will go to his knees and probably past. other than that it's good for a first model. |
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Errr I never said its my first model :P (just first fully wrapped, and fully animated) And no its not good to model your character with the arms down. Its a matter of taste, and this task suited having his arms up. The arms are not that long, they are how I intended them to look. |
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Did you show me this model in IRC before? I think you did. I like the texturing a lot more now. |
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hehehe yeah, I showed you a wip version which as u put "looks like a retard" It did lol, so I improved it. :) |
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'SA) my first ever skinned/rigged/animated model' Perhaps you should have been clearer The arms are better( in my experience) in between up and down for the simple fact that they deform better The arms are more often than not in a down position, so its logical if you think about it. What will happen when you skin it and put the arms down, is your shoulders will look far too big, they tend to bulge out. And why are the soles of his feet like balloons, shouldn't they be flatter? he looks very blocky too, unreal tournament characters look very smooth, but they are only 550 polys,or was that intentional? if you want a proper crit then please post the wireframes also |
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Unreal models are more like 1000+ polys. The rest I cant be bothered to defend, because its just indervidual oppinion. |
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Its a git! |
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okay, your charactcer is wonderful , nothing wrong at all Good luck. |
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lol, no need for that . :O |
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Don't know why I made this , nothing to do to day , but this is 630 polys.![]() To my mind there are just enough polys to get it to deform reasonably. Anyway good luck with the model, look forward to seeing it moving about |
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These were already online.![]() ![]() http://skn3.acsv.net/junk/flip.avi http://skn3.acsv.net/junk/walk_on_spot.avi |
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hey looking good . one criticism for the flip animation, he should move up a little when flipping. It's a little flat right now, but otherwise looking nice. |
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What software did you use to make him ? 3D Max ? Thanks |
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3d max to model+unwrap, paintshoppro to texture, and character studio to rig and animate. Then Unwrap3d to get it into blitz. |
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The animation is really cool ! |